Avalos

FantasyHighEpicHeroic
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Dec 2025

Avalos is a scorched realm where the eternal summer forged a high‑magic society that has outlawed all winter and undead sorcery, yet the shattered remnants of ice and forbidden necromancy still whisper through its volcanic heart and shattered northern wastes. Amidst this blistering landscape, rival kingdoms—Ashbourne’s fire‑wielding pyre warriors, the neutral mage‑state of the Golden Dominion, and the chaotic, mercenary‑ruled Winterhold—clash while ancient titans and the elusive Eternals plot to reclaim divinity, making every corner a tinderbox of rebellion, trade, and eldritch menace.

World Overview

The world has undergone a monumental change in the seasons - with long summers with increasing heats each year and winter no longer existing due to the sacrifice during the War of Ash and Frost of a large city in the northern forest which exploded and caused all the ice to melt. As such, it is a high magic society except for winter magic consisting of ice and anything related to the undead which has been outlawed and largely destroyed due to the fall of winter destroying most of the ice powers. There is low technology it is largely medieval fantasy. There are many races of magical creature.

Geography & Nations

The Ashbourne Assembly - the largest and most powerful kingdom, the protectors of the Remaining fragments of Sutyr - the god of fire that vanquished the winter through the explosion of his heart. They fiercely root out winter wherever it is found and are largely non magic wielding. The capital of this kingdom is Ashemarche a volcanic expanse where fire rages constantly and rivers of molten rock expand and shatter. Within Ashemarche are the pyre warriors and the home of fire sorcery. The Golden Dominion - a magocratic city state of Aeor that has largely focused on trade and commerce, the most technologically advanced and largely politically neutral. Led by an elected council of mages. Crime is virtually eliminated but a underclass exists within the city built on indentured servitude. Winterhold - the northernmost kingdom formerly ruled by Klaus the immortal Lord of Winter and inhabited by his army of undead, elves and ice sorcerers. This was a strict kingdom of order and a focus on military order with generals ruling over the lands with an iron fist. In the past, Klaus’ reach extended over the Ashemarche until the heart of Surtyr exploded and reduced the biome to volcanic eruption and a permanent rupture to the seasons. Now with Klaus banished and sealed away, Winterhold has been invaded and subjugated by warring factions as the ice has melted and lawlessness and chaos has entered. Now various mercenary bands and outlaws rule this land. The Forlorn Freemarch - a large expanse of wilderness where various fae, Druidic and natural cities and civilisations exist. A land of whimsy and eccentricity, beauty and bizarreness. Various courts exist here and Princedoms of each region.

Races & Cultures

Humans, elves, dwarfs, fae creatures, undead, Dragonborn, gnomes, halflings, cabaxi (cat creatures), dark elves. They all exist in most of the world but dark elves mostly come from the lands of winter and the gnomes and dwarves exist in the ember lands both above ground and below ground where it is warmer.

Current Conflicts

As described above, the Ashbourne Assembly has just attacked a city on the border with Winterhold that is being led by a peasant revolt that just vanquished their outlaw tyrants. The nearby tribes are allied with friendly Prince of a southern principality within the verdant expanse and potential all out war between the Prince of Roses and the Ashbourne Assembly begins. Meanwhile, in the far north of Winterhold the Frostspire of Klaus gathers The Cult of the Frostvein who have begun experimenting with necromancy to bring frost giants back to life. Deep within Ashemarche, a fight for political control between the human King and the dwarven assembly has begun with the dwarves claiming they do not adequately influence power or control and the fear that the human crown is cutting down on fire based magic that comes naturally to dwarves. A dwarven warrior called Kratos is inspiring rebellion within the volcanoes to break free from the shackles of the king.

Magic & Religion

Magic was brought to the world by the deities of the land that have largely been forgotten. Representatives of these deities existed as immortal titans on the planet representing ice, fire, air and earth and the cosmic balance of the seasons. This kept law and order in balance, life and death. Magic can be learnt through academic study, is naturally innate within some or is bestowed upon by a diety or patron. In the modern world, those who are born to possess magical gifts are largely shunned and feared for whilst they possess these gifts, the cosmic unbalance of the world means these people are living embodiments of chaos and wild magic and both fortunate and unfortunate events occur around them. Whilst anyone has the potential to learn magic, there are many since the Great Warming where Klaus was sealed and banished who have had magical ability removed from their bloodline or have been inscribed with runes limiting or removing magical ability.

Planar Influences

The material world used to cross over with each of the prime planes of fire, ice, rock and storm but the material plane was sundered from the elemental planes when the immortal titans of the world rebelled against their godly creators separating the Gods from the people. The Elemental Lords ruled over the material world but have diminished due to the strength of the mortal races.

Historical Ages

The Dawn Age - where the planes overlapped and the Seven Masters of the Cosmos ruled over each of the planes and the material plane consisted largely as a stepping stone between the worlds. This was an age of creation, with each of the Cosmic Masters creating their own race of creatures and domain to rule over. The Chaos Age - when the Masters warred with each other for control and domination. The only four who survived were the elemental masters who delegated control and ruler ship of the domain to their immortal titans - Klaus the Lord of Winter, Surtyr the Flamebearer, Morrigan the Wildmother and Zord the Stormlord. These titans united to rebel against their cosmic masters and sundered the connection of their realms, separating the Gods from being present on the material plane. They divided the material plane into their respective regions and agree to maintain the seasonal balance and broke the bond of immortality for the mortal races, agreeing that once the mortals died they would join the cosmic masters in the afterlife. The Clash of Titans - the age of war between the elemental lords of the material plane and their respective factions, once it was revealed that Klaus had undergone the rites of necromancy to ensure his subjects served him forever and did not pass to the afterlife. A Great war erupted across the material plane which eventually culminated in the sundering of the flamebearer causing the entire world to heat up with oceans turning to deserts, icy tundras turning to lush forests as shards of the flamebearer spread across the land. Followers of the flamebearer, the wild mother and the stormlord agreed to banish Klaus beyond the material plane - assuming he would join their cosmic Gods in the lands beyond the living, his soul is anchored beyond the divine gate. The enlightened age - following the war of the titans, the mortal races rose up through great magic and martial prowess as they watched the strength of their immortal patrons wane as Klaus was banished and Surtyr’s soul shattered throughout the realm. As such, powerful kingdoms and empires have arisen in the aftermath of the elemental chaos and now it is the mortal races who rule the planet. For now.

Economy & Trade

Usual system of trade in medieval fantasy settings - gold is the currency used. Exchanged for goods or services.

Law & Society

Justice is administered in different ways for the various factions. Some have outlawed magic, some revere it. Religion has become widespread as a method of control with most mortals understanding the titans to be the deities of the land. The oldest and wisest of mortals know that true divinity rests with the banished Cosmic Masters of the Universe. Adventurers are commonplace through the land as great glory and treasure is highly sought after.

Monsters & Villains

The Cosmic Masters of the Universe who have been trapped in their domains beyond the material plane wish to influence events and enact vengeance on their progeny. Some want to be worshiped, some want to destroy. They all want to be Gods again as their power has diminished in exile. Various mages that have tried to usurp divinity have been known throughout the world and a collective of them known as the The Eternals had mastered the ability of flesh shifting - transforming into whatever manner of creature they desired and extending their life long beyond what should be possible. Whilst many of The Eternals were destroyed during the age of chaos, it is feared some still exist out in the world with schemes and plots long in the making. These Eternals were known for the domination and mastery of dragons and could command dragons and transform into them at will. The Frostwoken - servants and subjects of Klaus who were once forced into eternal servitude - skeletons, ghouls, zombies, mummies, lichs, wraiths now free from the domination of Klaus due to his soul banishment. Many many more horrors to uncover…

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Frequently Asked Questions

What is Avalos?

Avalos is a scorched realm where the eternal summer forged a high‑magic society that has outlawed all winter and undead sorcery, yet the shattered remnants of ice and forbidden necromancy still whisper through its volcanic heart and shattered northern wastes. Amidst this blistering landscape, rival kingdoms—Ashbourne’s fire‑wielding pyre warriors, the neutral mage‑state of the Golden Dominion, and the chaotic, mercenary‑ruled Winterhold—clash while ancient titans and the elusive Eternals plot to reclaim divinity, making every corner a tinderbox of rebellion, trade, and eldritch menace.

What is Spindle?

Spindle is an interactive reading app where you become the main character in richly crafted story worlds. Think of it like stepping inside your favorite book—you make choices, shape relationships, and discover how the story unfolds around you. If you love series like Fourth Wing or A Court of Thorns and Roses, Spindle lets you live inside worlds with that same depth and drama.

How do I start a story in Avalos?

Tap "Create Story" and create your character—give them a name, a look, and a backstory. From there, the story opens around you and you guide it by choosing what your character says and does. There's no wrong way to read; every choice leads somewhere interesting, and the narrative adapts to you.

Can I write my own fiction?

Absolutely. Spindle gives storytellers the tools to build and publish their own worlds—craft the lore, the characters, the conflicts, and the magic. Once you publish, other readers can discover and experience your story. It's a beautiful way to share the worlds living in your imagination.

Is Spindle a game?

Spindle is more of an interactive reading experience than a traditional game. There are no scores to chase or levels to grind. The focus is on story, character, and the choices you make. Think of it as a novel where you're the protagonist—the pleasure is in the narrative, not the mechanics.

Can I read with friends?

Yes! You can invite friends into the same story. Each person plays their own character, and the narrative weaves everyone's choices together. It's like a book club where you're all inside the book at the same time—perfect for friends who love the same kinds of stories.