Bloodsworn

FantasyHighDarkEpic
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Dec 2025

Bloodsworn is a grim Victorian‑era realm where blood‑borne magic and clandestine rituals fuel a tense struggle between noble bloodlines and desperate commoners, all while the vampire matriarch Levana Montadras schemes to summon a Great One for eternal night. Amidst the Everwoods’ eldritch beasts and the shadowed halls beneath Crowhaven, scholars of the Monolith chase forbidden knowledge that could either doom or elevate the world to godhood.

World Overview

The world is simular to the victorian era of our world. It leans heavely on the dark and bleak atmosphere from the game bloodborne. Magic rare and mostly inherited through bloodlines. Certain Rituals with specific components can awaken magical powers in common folk. Technology is simular to our victorian era.

Geography & Nations

Major Country is Barovia, which is surrounded by three Countrys. One is a country of Datruonia, which is north of Barovia and they are separeted by a big mountain pass. South lies the country of Esneal. To the east Barovia is connected to the Namyrian ocean. On this continent lie seven more countrys. Main City is the Port-city of Crowhaven directly next to the Namyrian ocean in the east. Not far north lies Castle Moonstone, a dark and mysteries castle and directly next to it is a little town named Ravenscross. Between Crowhaven and Castle Moonstone lies a thick, dark and magical forrest named the Everwoods, which spans thirthy percent of Barovia. Near the border to the north lies the mining-city of Dongard, a mostly dwarven settlement. In the south of Barovia lies the esteemed colleague of Mistford next to Wasevain Lake, on the other site of the lake lies the city of Ensmouth. These are the most important citys and landmarks but Barovia has more towns and small citys. The main roads to travel are the highroads, a network of streets connecting all major citys through the Everwoods. In the West side of Barovia, still a part of the Everwoods, is a big swamp-area called the Willowwoods. The climated in Barovia is rather cold and can be freezing in the north. Snow and rain are common in all parts of the country and the winter is harsh. The summer though is tolerable.

Races & Cultures

Races are mostly humans, but there are also Highelves, Drow, Dwarfs, Lizardfolk, Half-Elfs, Tabaxi, Orks and Beastpeople (People Half Animal and Half Human). Dwarfs and Orks mostly live in the north near Dongrad. Though not a race, vampires do exist and any race can be turned into one. Vampires are secret and are not open knowledge to the public. The appear as they were before there transformation. Magical races (Elves, Drow and to a small extend Humans) see themself as superior to less magical races and have formed the class of nobility. They are fewer but the are very powerful in politics and trade. The nobel bloodlines are rich and influencial.

Current Conflicts

There are border conflicts between Barovia and Esneal in the south, which has not resulted in full out war yet. The Everwoods are full of magical beasts, Undead and Nightcreatures. There are rumors of a hag-coven in the willowwoods. The vampire-matriarch Levana Montadras and her spawn, which life in the Castle Moonstone, are trying in secret through dark and bloody rituals to summon the evermoon, a Great One, which they hope will grand them ascention to immortality and a unending night over the world. Tensions between the races is high aswell after an extendend civil war between a few powerful royal figures. Tensions between magical and less magical races is high too. The secretive organisations from Mistford, known as the scholars of the monolith, delves to deep into secrets better left unknown and some of the scholars are never seen again. They try to ascend to godhood like the Great Ones by studying the old tombs and experimenting with the corpses of the Great Ones.

Magic & Religion

Magic is inherited through bloodline. Magic through the use of blood is common. The more magical and pure your bloodline, the more powerfull your magic is. Magic can also manifest in other forms than bloodmagic but it is rarer. All other standert forms of magic exist to an extend. Magical beasts still exists. A person can be infuse with magical power through magical rituals. The blood of a Great One heals almost all illnesses and can provide magical powers in rare cases. But the consumption of the blood can be adictiv, becaus the cosumer feels relieved of any pains. To much blood can drive insane and cause Lycanthrophy (Werewolfes). A power gained and very sought after is foresight into the future and prophecies. A person can be contacted by a Great One in the moment of there death if they have strong feelings of hate and vengeance in them. They will offer a silent contract between the two, saving there life and giving the person specific powers, unique to the individual Great One. In exchange the person has to do something for the Great One. They are resurrected apon acepting the therms and are now Bloodsworn. They look the same and will recieve guidance through indirect messages from there respected Great One. A Great One can only have one Bloodsworn. Only a handfull of people know about bloodsworn because bloodsworn tend to be keep there nature a secret. The Old Ones are not whorshiped in this era. The use of there blood is secret and only a few know about its existens. They are being studied in Mistford by a secret group know as the scholars of the monolith. There are a few religions. The most prominend is the church of Ererin, Thatos and Koarin. A religion which worships three gods that represend life, death and the afterlife. Some minor religions exist in the north. There Kyone is whorshiped as the god of the mountains. People in the Everwoods tend to believe in Thiva, Goddess of the forest, and the believe in spirits.

Planar Influences

There are multiple planes of dream dimensions stacked upon each other. Only through dark rituals (consumption of the umbillical cord of a knewly born Great One or his kins) can they be excessed by mortals. They are rough mirror worlds of the orginal world and the Great Ones live there. The Great Ones have gained the ability to travel between the dream dimensions and the physical plain through their asencion to godhood. People from a lower plain can not percieve the plains above them through their senses. Great Ones will influence the mortal plains from these higher plains of exsistens, though very rarely and only through there chosen ones (they left there mortal shells behind as the ascended and lost the ability to influence the mortal world directly, give indirect messages to people a few people)

Historical Ages

Before the modern era, many thousends of years ago, the Namyrians were an ancient race. Worshipping the left behind carcasses of the Great Ones, they build massives tombes for them. These tombes are ruins today and they are a introced maze of tunnels halls and ancient, gargatuous city-ruins deep beneath the major citys Crowhaven, Ensmouth and the Castle Moonstone.

Economy & Trade

Trade routes are the mostly the highroads, with little traveler stops along the way. They connect all major cities and industrial spots, but also the other countrys with Barovia. The courrencie are little golden coins called Apira. Barovia´s economy is pretty centralized around Crowhaven. Barovia became rich through sea-trade with other countrys and big treasures found in the ruins beneath it. Fishing in the Namyrien ocean and mining in the mountains to the north are rather profitable.

Law & Society

The government is elected, though the nobility has much influence and is politicly favored. The system is a bit unjust and can tild in favor for the nobility, but it is not an aristocraty. It is no perfect democracy either. Sociecty sees adventures as vagabonds but tolerates them. They act mostly as guardians for cargo through the Everwoods or are hired to explore the acient Tombs for treasures.

Monsters & Villains

The Everwoods are full of magical beasts, Undead and Nightcreatures. There are rumors of a hag-coven in the willowwoods. The vampire-matriarch Levana Montadras and her spwan, which life in the Castle Moonstone, are trying in secret through dark and bloody rituals to summon the evermoon, a Great One, which they hope will grand them ascention to immortality and a unending night over the world. The secretive organisations from Mistford, known as the scholars of the monolith, delves to deep into secrets better left unknown and some of the scholars are never seen again. They try to ascend to godhood like the Great Ones by studying the old tombs and experimenting with the corpses of the Great Ones. The Great Ones themselfe are a unknowable races of eldrich horrors. Non of them look alike or have the same motives. They can father childern and impregnate women, who give birth to horrors unimaginable. This can only happen during a Bloodmoon every 60 years and it is rare.

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Frequently Asked Questions

What is Bloodsworn?

Bloodsworn is a grim Victorian‑era realm where blood‑borne magic and clandestine rituals fuel a tense struggle between noble bloodlines and desperate commoners, all while the vampire matriarch Levana Montadras schemes to summon a Great One for eternal night. Amidst the Everwoods’ eldritch beasts and the shadowed halls beneath Crowhaven, scholars of the Monolith chase forbidden knowledge that could either doom or elevate the world to godhood.

What is Spindle?

Spindle is an interactive reading app where you become the main character in richly crafted story worlds. Think of it like stepping inside your favorite book—you make choices, shape relationships, and discover how the story unfolds around you. If you love series like Fourth Wing or A Court of Thorns and Roses, Spindle lets you live inside worlds with that same depth and drama.

How do I start a story in Bloodsworn?

Tap "Create Story" and create your character—give them a name, a look, and a backstory. From there, the story opens around you and you guide it by choosing what your character says and does. There's no wrong way to read; every choice leads somewhere interesting, and the narrative adapts to you.

Can I write my own fiction?

Absolutely. Spindle gives storytellers the tools to build and publish their own worlds—craft the lore, the characters, the conflicts, and the magic. Once you publish, other readers can discover and experience your story. It's a beautiful way to share the worlds living in your imagination.

Is Spindle a game?

Spindle is more of an interactive reading experience than a traditional game. There are no scores to chase or levels to grind. The focus is on story, character, and the choices you make. Think of it as a novel where you're the protagonist—the pleasure is in the narrative, not the mechanics.

Can I read with friends?

Yes! You can invite friends into the same story. Each person plays their own character, and the narrative weaves everyone's choices together. It's like a book club where you're all inside the book at the same time—perfect for friends who love the same kinds of stories.