earth 2.0 (Remix)

FantasyLowPoliticalGritty
1plays
0remixes
Nov 2025

In the smoky streets of 1940 America, war drums echo across continents while rare, hidden magic flickers like a secret flame, tempting cultists and mystics in a world where monsters of myth lurk in the shadows of history. Amid the Blitz of battle and the rise of organized crime, whispers of eldritch horrors and divine miracles intertwine, promising both peril and wonder to those who dare to uncover the impossible. also all name brands that existed in 1940 exist same for weapons and vehicles

World Overview

current year is 1940 in america with all major events of the time around the world and the cultures and religions as well as cults and groups (controversial ones included) and magic does exist but extremely rare and magical artifacts being near to a 1 and a 1000 chance of coming across them monsters and creatures from folklore also exist but both not overall common and most of which are believed to be just stories and nothing more than that

Geography & Nations

earth in the 1940s era so all nations and countries that reflect the time period (e.g the war in germany is happening)

Races & Cultures

innsmouther's: These creatures are described as human-like in shape but with fishy, amphibian features like gills, webbed hands and feet, and unblinking, bulbous eyes. They live, notably near the coastal town of Innsmouth they also live by cities or towns by the ocean humans are the main and dominant race and are often racist toward the innsmouthers

Current Conflicts

ww2 which is seeing Germany's rapid invasion and conquest of much of Europe, including the Low Countries and France, as the Battle of France began and ended. This led to the Battle of Britain, a major air campaign where the German Luftwaffe attacked the United Kingdom, though Britain resisted the attacks. Other conflicts included the Greco-Italian War, the Italian invasion of Egypt, and the Japanese invasion of French Indochin Europe Battle of France: Germany invaded France and the Low Countries (the Netherlands, Belgium, and Luxembourg), rapidly leading to the French surrender. Dunkirk evacuation: The Allied forces were evacuated from the beaches of Dunkirk, France, after being trapped by the advancing German army. Battle of Britain: The German air force, the Luftwaffe, launched a sustained bombing campaign against the UK. The battle was fought entirely by air forces and is the first of its kind. Greco-Italian War: Italy invaded Greece, marking a new front in the conflict. Africa and the Middle East. North Africa campaigns: Italian forces invaded Egypt from their colony in Libya, but is faced resistance from British and other Commonwealth forces. Italian invasion of British Somaliland: Italy also invaded British Somaliland in East Africa. Italian bombing of Mandatory Palestine: Italian aircraft bombed parts of Mandatory Palestine, a territory in the Middle East. Asia. Second Sino-Japanese War: Japan continued its invasion of China, which had begun in 1937. Japanese invasion of French Indochina: Japan, with the collaboration of the Vichy French government, began its occupation of French Indochina. Other Conflicts. Franco-Thai War: Thailand and France fought a brief war over territory in Indochina. Invasion of Iceland: British forces occupied Iceland to prevent a German takeover. "Phoney War": The period before Germany's invasion of France, from late 1939, and was characterized by a lack of major military activity between the Western Allies and Germany, though tensions and preparations for war are high. The Great Depression: The economic crisis worsened throughout the early 1930s, with the nadir occurring in 1933. New Deal: President Franklin D. Roosevelt's administration implemented numerous programs to provide relief, recovery, and reform, which included labor union strengthening through the Norris-LaGuardia Act in 1932. Dust Bowl: A period of severe dust storms that greatly damaged the ecology and agriculture of the American and Canadian prairies during the 1930s. Neutrality and aid: Isolationist sentiment waned in the late 1930s, and after France fell in 1940, the U.S. began providing military and financial aid to Allied nations like Britain and the Soviet Union. Peacetime draft: The Selective Training and Service Act of 1940 created the first peacetime draft in U.S. history, and the Two-Ocean Navy Act authorized the building of a larger navy. Destroyer-for-bases deal: In exchange for 99-year leases on British bases, the U.S. transferred 50 destroyers to Great Britain. The Five Families: In New York City, the Mafia is restructured into the Five Families, with the Luciano family (later becoming the Genovese crime family) led by figures such as Lucky Luciano, Frank Costello, and Vito Genovese. In America, the Mafia reaching its peak influence, characterized by the continued consolidation of power after the Castellammarese War, a close working relationship with the U.S. government during World War II through Operation Underworld, and the rise of influential figures like Meyer Lansky and the Chicago Outfit. The decade saw the decline of enforcement arm Murder, Inc, while the core Italian-American families, reorganized into the Five Families, continued to dominate organized crime, albeit with a growing, complex relationship with other criminal groups like the Jewish mob.

Magic & Religion

magic does exist but is extremely rare and might be seen via hidden cults and only some members are capable of dark magic and other similar sorcery and same for religions and only some preachers or devoted people can use it's holy magic and other similar sorcery but in both parties again is extremely rare and near to never found in those who seek magic and the same can be said about magical items it's near impossible to find them

Planar Influences

heaven and hell do exist and support those who are in possession of the ability to use magic as rare as it is, other realms and dimensions are unknown but some others may exist

Economy & Trade

each country has their own currency and have their own exchange rates but most following there real life counter parts with the 1940s exchange rate

Monsters & Villains

cults/religion: major religions like Christianity (Catholicism and various Protestant denominations), Islam, and Judaism are prevalent, with a significant focus on religious practice and community in many countries. Christianity is the dominant religion in Western countries like the United States and Australia. In Europe, religious landscapes is being shaped by World War II, with persecution against minority religions, particularly Judaism, and suppression of religious institutions by authoritarian regimes, such as Nazi Germany and later communist governments. Christian Counter-Cult Movement: In the United States, this movement gained momentum, with established Christian denominations organizing to oppose what they considered "cults" or non-Christian sects. Psychiana: Founded by Frank Robinson, this was a religious movement that gained significant popularity during the 1930s, however, is in decline due to large debts. John Frum Movement: This movement on the island of Tanna in Vanuatu, which has roots in earlier periods, and is active 1940. It is associated with a prophesied American serviceman who would bring wealth and prosperity. Jack Parsons and the Babalon Working: Rocket scientist Jack Parsons is a follower of occultist Aleister Crowley and engaged in occult rituals in 1940, often called the "Babalon Working," with L. Ron Hubbard and others. Theosophical and esoteric movements: Theosophical societies, and still active in California during the. and For example, a community gathered in Ojai, California, around figures like Jiddu Krishnamurti. Cthulhu: A gigantic entity worshipped by cultists, often depicted as having a green, octopus-like head, a scaly body, and dragon-like wings. Azathoth: Referred to as the "Blind Idiot God," Azathoth is the chaotic and mindless ruler of the universe, said to be at the center of all existence. Nyarlathotep: A unique and complex entity that can take on many forms, often acting as a messenger and servant of the Outer Gods. Yog-Sothoth: An entity often described as being a "Cosmic God" or a "Gate" of the cosmos, appearing as a mass of iridescent, bubbles. Shoggoths: Amorphous, protoplasmic creatures that are able to change their shape, with a history of being created as servants to the Elder Things before rising up against them. The Dunwich Horror: A monstrous, winged creature born from a human mother and a demonic father. Elder Things: An ancient, star-faring race that created the shoggoths, appearing as large, star-shaped creatures with a barrel-shaped body and a ring of tentacles. The Eldritch Terrors: A group of eight ancient, unkillable entities, such as The Darkness, The Weird, and The Void. Bloody Mary: a ghost of an unhappy woman who either committed suicide due to having her baby stolen or was accused of murdering her children. Depending on the variation used, this turned her spirit mad with grief or anger and she would haunt the world via the use of mirrors. Known in life as Mary Worth it is traditionally said that "Bloody Mary" will appear if a brave (or foolish) soul chants her name three or more times next to a mirror in complete darkness at midnight. According to the variations of the legend above one is also said to be able to make the ghost appear via stating "Blood Mary, I killed your baby" or "I believe in Mary Worth". Of course, anyone who is foolish enough to provoke Bloody Mary is said to pay the price, unlike many ghosts (who merely scare humans) Blood Mary is said to be capable of physical harm and will either kill her victims via disfigurement, decapitation or by scratching their eyes out. If she is in a "merciful" mood Bloody Mary is said to simply turn her victim insane or (in rarer tales) she may take a fancy to someone and drag them into the mirror The Bogeyman: it is said to only go after naughty children, with its punishments varying from mischievous pranks such as pulling hair, biting toes, or shaking beds (akin to a poltergeist) to more malevolent behavior such as manifesting into a horrible creature to scare a child or even going as far as kidnapping the child and taking them away to some shadowy realm or an undisclosed place (though it's often said to eat them). It's traditionally a monstrous kidnapper and namesake of the monster archetype known as "bogeymen," creatures designed as a tool to scare children into good behavior or to protect them from harm; the Bogeyman itself is a formless being that can take any shape, with a tendency to hide within beds, closets, and other dark areas. Vengful Ghosts: they are various spirits of dead people, which have returned from their afterlives because they want revenge for a incorrect death, The history of these ghosts, go back into the ancient times. Plus, it is a part of various cultures and religions. The legends suggest that these ghosts are around the world, living as restless spirits, and that they wont be satisfied until they make their goals a reality in punishing their deaths or tormentors. They are mainly female. Ghosts: they are usually considered frightening but otherwise harmless, but there are numerous accounts of more violent encounters with ghosts in folklore. Some of the more extreme examples were found in phenomena that has now become known as Poltergeists' activity. Shaurash-ho: Very little is known about Shaurash-ho other than that he is a Great Old One. One of the only things that is known about him is that he is the progenitor of the Ghouls, being the father of Yogash the Ghoul, the first ghoul in existence. His other children include K'baa the Serpent and Ghoth the Burrower, ghouls: created through a human mating with the entity Shaurash-ho. The first ghoul, Yogash, and the many others after him cross-bred with humans, resulting in some ghouls being indistinguishable from humans. He Who Walks Behinds the Rows: He is a demonic spirit posing as a twisted fertility deity, who corrupted the children of the remote town of Gatlin into a murderous cult bent on sacrificing every adult around He Who Walks Behinds the Rows would continuously try to revive his influence over Gatlin. Sack Man: is envisioned as an impossibly ugly and skinny old man carrying a large sack who wanders the land searching for "naughty" children, whom he is said to capture and stuff in his bag before spiriting them away to a grisly fate (many tales say that the "Sack Man" eats his young victims). Shadow People: their malevolent ghost-like presence that is often felt or seen "at the corner of one's eye". Appearing as large and terrifying shadows, these creatures may stalk a victim or stay in hiding, but they almost always surround each and every visit with an aura that causes victims to become extremely paranoid, scared, delirious, or even paralyzed. Sleepwalker: will haunt care facilities where he can fit with his fake appearance.is a humanoid entity that has an appearance that looks like a pale, naked, skinny, sleeping elderly man (or woman) who has closed eyes (which are his real nostrils), no eyebrows and small amount of hair on his head. His actual jaw is located below the fake face's lips and its small, black eyes above the fake eyes on his forehead. He walks while imitating sounds of beeping medical equipment. He will walk around the facility, sometimes with a stolen blanket or a gown while imitating beeping sounds of medical equipment. He will show threat display by opening his true mouth. During feeding frenzy, Sleepwalker will stop pretending to be a human and attack his prey. His throat will inflate and his knee joints will bend backwards, allowing him to move faster. Sleepwalker will swallow his prey alive and cause everyone that knew them to forget about their existence. vampires adapted to the times of 1940

Similar Fictions

Noble's Families

In the Crowned Realm of Eryndor, ancient noble bloodlines war for a vacant throne—mage dynasties wielding hereditary sorcery against Aura-forged knights whose will can cleave castle walls. As succession duels ignite and border raiders close in, adventurers walk a razor’s edge between coveted weapon and expendable pawn in a realm where power is literally in the blood.

3,962
0

Faerun

Across war-torn Faerûn, floating cities lie shattered, gods walk as mortals, and an unquiet Weave bleeds wild magic into haunted ruins where dragons, drow, and ambitious heroes race to seize relics that can remake the world. From the glacier-rimmed frontiers of Icewind Dale to the perfumed courts of Calimshan, every coin, spell, and blade tips the balance between the reborn Empire of Netheril, the scheming Red Wizards, and the restless dead—while adventurers rise from obscurity to decide whether the next age will dawn in light or in shadow.

3,021
0

Sword Art Online

The Tower is a colossal, mysterious structure that dominates the world. Rising far above clouds and mountains, it contains 100 floors, each a unique realm with its own climate, dangers, and society. Every floor has a city where some dwell, trade, and train, while others push upward in search of glory, power, or survival. Magic is rare and feared; most rely on skill, strategy, and courage. Few know the truth of the Tower’s origin, but rumors hint that reality itself may be shaped by its unseen purpose. Every step upward is a test of wit, strength, and resolve, and the summit holds a revelation that will challenge everything you thought you knew about existence.

1,084
0

One Piece

One year after the Pirate King’s execution, every outlaw captain on the endless blue races toward the mythical One Piece, while devil-fruit powers and hidden Haki turn the oceans into a crucible of impossible battles. Sail the Grand Line’s storm-wracked islands where fish-men, skyfolk, and Minks choose sides between the Navy’s iron justice, the Revolution’s burning banners, and the dream that the last treasure can remake the world.

957
0

Game of thrones

In the war-torn realm of Westeros and Essos, noble houses clash for the Iron Throne while ancient evils stir beyond the Wall and dragons reborn in fire herald the return of forgotten magic. As prophecies of ice and fire converge, kings rise and fall, assassins worship death, and the fate of all living things teeters between the Lord of Light’s flame and the Great Other’s endless winter.

814
0

Harry potter

Hidden beneath modern London, a centuries-old society of wands and bloodlines fractures as Death Eaters seek to resurrect the dark lord Voldemort while the Ministry of Magic struggles to keep order. From the moving staircases of Hogwarts to the haunted halls of Azkaban, young wizards, cursed werewolves, and goblin bankers wield relics like the Elder Wand against Dementors and dragons in secret wars the oblivious Muggle world never sees.

430
0

Frequently Asked Questions

What is earth 2.0 (Remix)?

In the smoky streets of 1940 America, war drums echo across continents while rare, hidden magic flickers like a secret flame, tempting cultists and mystics in a world where monsters of myth lurk in the shadows of history. Amid the Blitz of battle and the rise of organized crime, whispers of eldritch horrors and divine miracles intertwine, promising both peril and wonder to those who dare to uncover the impossible. also all name brands that existed in 1940 exist same for weapons and vehicles

What is Spindle?

Spindle is an interactive reading app where you become the main character in richly crafted story worlds. Think of it like stepping inside your favorite book—you make choices, shape relationships, and discover how the story unfolds around you. If you love series like Fourth Wing or A Court of Thorns and Roses, Spindle lets you live inside worlds with that same depth and drama.

How do I start a story in earth 2.0 (Remix)?

Tap "Create Story" and create your character—give them a name, a look, and a backstory. From there, the story opens around you and you guide it by choosing what your character says and does. There's no wrong way to read; every choice leads somewhere interesting, and the narrative adapts to you.

Can I write my own fiction?

Absolutely. Spindle gives storytellers the tools to build and publish their own worlds—craft the lore, the characters, the conflicts, and the magic. Once you publish, other readers can discover and experience your story. It's a beautiful way to share the worlds living in your imagination.

Is Spindle a game?

Spindle is more of an interactive reading experience than a traditional game. There are no scores to chase or levels to grind. The focus is on story, character, and the choices you make. Think of it as a novel where you're the protagonist—the pleasure is in the narrative, not the mechanics.

Can I read with friends?

Yes! You can invite friends into the same story. Each person plays their own character, and the narrative weaves everyone's choices together. It's like a book club where you're all inside the book at the same time—perfect for friends who love the same kinds of stories.