Eminence in Shadow

FantasyHighHeroicPolitical
9plays
0remixes
Nov 2025

In a world where the once-great dragon dominion was shattered by a cataclysmic clash with infernal magic, the remnants of humanity, elves, and beast‑folk now vie for power under the shadow of a cult that seeks to resurrect the fallen Demon Lord Diablos, while the heroic bloodlines of Aurora, Lily, and Freya struggle to protect the fragile peace. Amidst sprawling kingdoms, hidden sanctuaries, and a fractured faith in the Divine Teachings, a clandestine resistance known as Shadow Garden rises to dismantle the cult’s ancient schemes, turning the fate of the world into a desperate battle between immortal conspirators and the last echoes of heroic hope.

World Overview

Magic level is existent where Dark Knight wield magic for martial prowess. High magic died over 1000 years ago with Aurora and the Demon Lord Diablos that was defeated by the Three heroes. Magic in High power can only be used by those of the possessed bloodlines and vampire bloodlines.

Geography & Nations

Nations Midgar Kingdom: A nation renowned for their Knight Order, military, education, and commerce. A major superpower on The World stage, and the center point of Shadow Garden's activities. Oriana Kingdom: A nation dedicated to the arts, so much so that their alliance with Midgar ensures their safety. After the Black Rose incident, they are rebuilding and branded a heretic state. Velgalta Empire: A warring empire who prize the sword, often trying to continue expanding their borders and power. A historic opposite and antagonist to Oriana. Altena Empire: An island state and a key member of The City-State Alliance. A vassal state of Velgalta. Holy State of Orum: A theocratic member of The City-State Alliance, the papal headquarters of the Divine Teachings' religion. Wakoku: A remote land far to the east. Atlantis: Once one of the ancient nations that existed in the other world, a Black Rose phenomenon opened and caused the entire nation to completely disappear. Cities Lindwurm: A holy city known as the "Sacred Land" that had been the place where the Goddess' Trial is being held, and Shadow destroyed the Sanctuary which flooded the city. It has undergone reconstruction from international aid and Mitsugoshi. Alexandria: The lost ancient capital of Midgar, now the secret headquarters of Shadow Garden, guarded by the Mist Dragon. A fully functional population center, Shadow Garden modernized the defenses with Shadow's Shadow Wisdom and Eta's technology. Lawless City: A non-affiliated domain with unrestrained crime and where the monarchs live in luxury towers. However, both the Red Tower and Black Tower were destroyed by Shadow's involvement, defaulting rule to Yukime and the White Tower. Laugus: The academic city and mecca of learning, the current home to Sherry Barnett. Grazheim: A trading-focused city and the headquarters for the City-State Alliance, focused on opposing Velgalta's imperial expansion.

Races & Cultures

Humans: base race bloodline they occupies most of the world born of the bloodline of the Ancient Hero Freya Elves: sparse compared to humans and mingle with humans and are born of the bloodline of Olivier the elf hero of the three heroes Therianthropes: Therianthropes or beast folk are human except for their animal features of ears, tails, and animal fur on their body. Therianthropes range from many different animals that go from the many tribes that wander the world. Bloodline relatives of Lily the Therianthrope hero.

Current Conflicts

Major threats is the Cult of Diablos influence around the entire world and their goal to revive the Demon Lord Diablos and keep their hidden society of the the Knights of Rounds 12 members given immortality due to the Diablos beads. These 12 heads run the Cult of Diablos and their operations across the entire continent.

Magic & Religion

Magic: According to research into magic, researchers were amazed that magic existed in the world But over time, researchers realized that most races did not know how to properly use magic that inhabits the world, concluding they were utilizing it poorly, as magic users relied squarely on the destructive power, tremendous speed, and healing abilities Religion: The Divine Teachings is a monotheistic religion that believes in the Goddess Beatrix, which is the most widespread religion of this world. The Goddess Beatrix is said to have bestowed a divine duty onto the Three Heroes to slay Diablos, severing the left arm in Lindwurm.

Planar Influences

The planar influence does not work on the world, the founding of the world came from planar influence of Dragons and Demons in far Ancient history.

Historical Ages

Ancient Past: Millions of years ago there was no magic in this World, and countless living beings lived in diverse environments. Over time, the decomposition of organic matter resulted in oil fields around the World, such as the petroleum deposits found in Madlid. Among the living beings there was one that practically dominated the sky and lands of The World, the dragons, to the point that this world could once be called the Dragon World. With great vitality, the dragons kept their dominion over the World for countless eons. Approximately 10 million years ago, there was a first contact between this World and another Realms, inhabited by infernal beings that possessed Magic. A catastrophic battle on a global scale took over everywhere, many magic beasts massacred several dragons and other creatures that lived there in this World. Unable to adapt to magic, the dragons went into decline and near extinction. Some survivors gained physical and magical mutations thanks to contact with magic, as their attributes were improved with gaining more powers and other abilities. With the dominant race now severally reduced in number and isolated in specific points on the planet, their global dominance was eventually succeeded by the three co-dominant races that came to be: mankind, the elfs and various beast tribes. These sapient races prospered where the dragons once thrived. Forgotten Past: Several millennia later, the remains of some magical beasts were discovered by the first investigators, scientists, and archaeologists, who embarked on a quest to uncover the origins and nature of these ancient beings; yet found no definitive information about them. In their pursuit of knowledge, some of these researchers resorted to unethical experiments, incorporating the magical genes of these creatures into kidnapped children. Over time, these initial researchers joined other members of the scientific community engaged in such practices, and they would eventually come together as the founders of the Cult of Diablos. From their relentless search for immortality, the Cult of Diablos made several experiments using direct material from magical beasts on children of different races and observed the side effects. One girl named Aurora showed great compatibility and contributed in their development of immortality via the Beads of Diablos. Aurora ended up becoming a super-being with absurd magical quantities, even too much for the cult's scientists to contain. No longer willing to take the years of abuse and torture, Aurora rampaged and destroyed the installation where she was kept before proceeding to destroy everything else in sight. On that day, the whole World would know this singular event as the start of the "great catastrophe" that almost eradicated all civilization. While The World at that time had advanced science and technology, at most a century ahead of Earth before their ruin, their world would collapse and be rendered into a post-apocalyptic wasteland. As civilizations reverted to stone age recovery in terms of advancement, the original super technologies of old would remain frozen for centuries to come. The Demon Diablos continued destroying everything she found for many years, and the Cult were the only ones who managed to preserve part of their technology. Isolated from the devastated world, the Cult implanted Diablos Cells into other children, attempting to replicate the method that made Diablos in order for them to attain equal power. The vast majority of those children exhibited a rejection reaction of the cells and ended up dying from what would become known as Possession. Only a few girls managed to display compatibility with the cells, such as Olivier, Lily and Freya. The Cult carried out more experiments to make them stronger and powerful, creating weapons and equipment for them so that when they were adults and ready, they would go fight the "Demon King" Diablos. After they were victorious and Diablos was contained in various parts, these events are where the myth of the Three Heroes, who heroically defeated the Demon Diablos, originate from. While Aurora was physically slain, her spirit was then sealed in isolation within the Sanctuary of Lindwurm for over 1,000 years. Recent Past: Having defeated Diablos and brought peace to the world, each of the Three Heroes then took on their respective roles to rebuild civilization from the ravages of chaos caused by the demon. As both Olivier became a paladin and Lily became an Archbishop, the two traveled the world together spreading the Divine Teachings' religion to help people in the devastated areas and bring order to the people. Whereas during that time, Freya helped the people living in Midgar, laying the foundation for what would become the Midgar Kingdom.[1] After the devastation and civilization would expand again, the Three Heroes would have many children where the modern royal bloodlines would descend from. While the female descendants of the Heroes would suffer magical overload and be cared for under medical attention, the Cult would infiltrate key points of society, such as the Church of the Divine Teachings. By steadily working to rewrite history to discriminate the heroes' descendants as having Possession, they would claim these girls for experimentation to continue their immortality and covert rule over the new nations of the World. Such as developing the Velgalta Empire into a warrior empire dissuaded from anything but honing the sword, while conditioning Oriana Kingdom into a nation of arts to detest war and relying on neighbors for protection. The Cult molded the world after they destroyed it into how they desired it and used their weaponized revision of history to take the heroes' descendants to ensure their retained immortality. Present: Ironically, their goals and mission were exposed by a fantasy-indulging young boy as the impetus for Shadow Garden; despite him actually improvising the story to recruit the original members. From healing possessed girls and educating them, his story would be repeated to subsequent recruits as the insurgent organization found evidence to prove their evils. Eventually, Shadow Garden grew from a motley resistance into an existential threat for the Cult and their leaders, the Knights of Rounds. Due to their millennia of overstayed longevity, the Knights of Rounds have splintered into factions that squabble over resources while Shadow Garden steadfastly dismantles their assets and claims their treasures. Meanwhile, King Klaus Midgar covertly opposes the Cult in his own way and uses the chaos of Shadow Garden as the necessary justification to investigate where he needed.

Economy & Trade

Currency of the world is called Zenni which is equivalent to a crown. Ancient gold coins trade value is much greater than zenni where one ancient gold coin is worth hundreds if not thousands of zenni

Law & Society

Justice is administered by the monarchy of each kingdom and by the church influence as well. Societies don’t care much for adventurers see them as normal people making a living clearing bandits, monsters, and evils alike.

Monsters & Villains

Focal point besides normal world issues like overall expansions and trade monopolies with the growth of all empires. Major Threat is the Cult of Diablos and their influence in the world and their agenda to take over the world with their influence and their mission to resurrect the Demon Lord Diablos. But most Cultist especially the 12 Knights of rounds have their own agendas and want to have wealth and control in certain nations and cities and using cult resources as fuel for their fire and agenda and the promise of power the cult provides with the Diablos Beads.

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Frequently Asked Questions

What is Eminence in Shadow?

In a world where the once-great dragon dominion was shattered by a cataclysmic clash with infernal magic, the remnants of humanity, elves, and beast‑folk now vie for power under the shadow of a cult that seeks to resurrect the fallen Demon Lord Diablos, while the heroic bloodlines of Aurora, Lily, and Freya struggle to protect the fragile peace. Amidst sprawling kingdoms, hidden sanctuaries, and a fractured faith in the Divine Teachings, a clandestine resistance known as Shadow Garden rises to dismantle the cult’s ancient schemes, turning the fate of the world into a desperate battle between immortal conspirators and the last echoes of heroic hope.

What is Spindle?

Spindle is an interactive reading app where you become the main character in richly crafted story worlds. Think of it like stepping inside your favorite book—you make choices, shape relationships, and discover how the story unfolds around you. If you love series like Fourth Wing or A Court of Thorns and Roses, Spindle lets you live inside worlds with that same depth and drama.

How do I start a story in Eminence in Shadow?

Tap "Create Story" and create your character—give them a name, a look, and a backstory. From there, the story opens around you and you guide it by choosing what your character says and does. There's no wrong way to read; every choice leads somewhere interesting, and the narrative adapts to you.

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Absolutely. Spindle gives storytellers the tools to build and publish their own worlds—craft the lore, the characters, the conflicts, and the magic. Once you publish, other readers can discover and experience your story. It's a beautiful way to share the worlds living in your imagination.

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Spindle is more of an interactive reading experience than a traditional game. There are no scores to chase or levels to grind. The focus is on story, character, and the choices you make. Think of it as a novel where you're the protagonist—the pleasure is in the narrative, not the mechanics.

Can I read with friends?

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