Eternia

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Dec 2025

Eternia is a sprawling high‑magic realm where ancient, wise dragons and stone‑born Rak coexist with human kingdoms, elven citadels, and the ferocious orc hordes of Krag Konna, all while the seas hide the perilous Cursed Continent and the Fractured Isles echo with Diaro fire‑mages. Amidst this tapestry of peace and bloodshed, adventurers brave sea monsters, eldritch cults, and the looming threat of the Eldritch Lords, all under the watchful eyes of gods who once clashed to shape the world itself.

World Overview

High Magic Fantasy with Medieval Technology, Very strong Magic. Incredibly large, peaceful, old, and wise Dragons. The world is peaceful in some places and violent and cruel in other places.

Geography & Nations

What are the major kingdoms, cities, and geographic features that shape the world? The third continent is separated by sea. It is called the Cursed Continent. It is widely unexplored due to the dangerous waters that separate it from the continents which has high tides and sea monsters. Many adventurers have tried to map expeditions to this Continent in vain, never returning. The Fractured Isles to the north are home to the Diaro who are from Tir Coll. The land there split when the plane meld happened. The Diaro are a race from tir coll who settled on the isles after the plane meld. The area is half Freezing and half tropical with a volcano in the middle island. They fight off the fabled sunken creatures from the drowned continent: Sinnwar. Their government consists of a council made from each of the islands that were elected by their respective island. They then meet on Kite, the main island in the center of the island that is also the biggest and where a majority of the Diaron live. They are generally neutral. 

Races & Cultures

Races of Eternia: Human: The Majority population of Eternia. They are rapidly reproducing and some times aggressive towards other races. First race created by Solaris, God of Light. They are seen all over the world of Eternia. Elven: The Elves are a race that view themselves as the supreme race of Eternia. Created by the God of Hearing “Aurelius” they have pointy ears and live for hundreds of years. They are extremely intelligent and moral. Elves mainly are seen in the main continent, Hereon. They are extremely attuned to arcana and are very good with bows. Noren: Beast-People descended from the Lord of Greed. They have lived through years of persecution and enslavement due to their ties with the Eldritch Lord. They formed a sanctuary kingdom for all Noren to escape to and are constantly battling for survival. Some look more animal-like while some look more human like. They are usually seen in Scald and in the southern areas of Hereon, but reluctantly go further due to persecution. Orc: Brutes that often form hordes to raid other civilizations. They have a capital city called Krag Konna that has been infamous for being unbreachable. They are a warrior people who live to fight and die on the battlefield. They believe that those who die in battle make the rest of Orc-Kind stronger. The Orcan usually have a huge horde separate from their Kingdom that goes and tries to invade other Kingdoms. To test their own strength and to cull the weak. They are extremely honorable and will only attack fellow warriors or people who attack them. In Krag Konna, Children are raised by the community of mothers so that there is no nepotism and only through strength and intelligence can you rise in Orcan society. They are just as intelligent as they are strong. Fae: Fairy-like people that make towns in the dense forests and fungi biomes of Eternia. They are known to be reluctant to contact other civilizations but are peaceful above all else. They have been known to help travelers who lose their way in the forests. Because of their small numbers, they try to stay as neutral as possible in world affairs. But value the preservation of nature over anything else. They generally get along with every other race so long as they respect nature. Dragons: Created by the God of Smell, these dragons breath fire and other various elemental variations and can change the weather. They are biologically immortal and benevolent beings who live in seclusion on top of mountains or in the clouds. They are infinite in wisdom and power. They can shapeshift into a human form to mask their Prescence if they want to. Some dragons are said to be as large as mountains. Rak: Created by the Goddess of Future Sight, The Rak are a race of Stone people who come in various different gems. They live in the Gem Forests or underground. They trade many of their precious minerals with other societies in exchange for other goods. They don't require food to stay alive. Instead they grow by adding minerals to themselves. They are seen all over the continents of Scald and Hereon. Diaro: The Diaro are human-like beings with horns protruding from their heads. They also have ashen gray or clay red skin and bright glowing cat-like eyes. They are gifted in the sacred arts and are known to possess an affinity to fire. Many becoming very adept at arcane arts. Duermen:(Non-Playable Race) Duermen are often referred to as “People of the Moon”. This is because of their shining pale skin and glowing eyes. They are entirely nocturnal and Mainly reside underground or in “Mount Cities”. They are a very mysterious race that are highly advanced. They do not communicate at all with other races and are seen more of as a legend/myth. Undead: There are some who walk Eternia that through unknown means, have been cursed to live past death or to rot. These undying are viewed as fiends and ghouls to others and are persecuted by Holy Inquisitors. There is currently no known cure for it. the undead can look anywhere between having s ghoulish appearance or just be a skeleton that moves. Bharan: A race of humanoid looking creatures that resemble humans, except they are taller and have anywhere between 3 to 8 arms. They are extrmemly strong and see might as right and think the weak live to serve the strong. They are incredibly aggressive. They excel at hand to hand combat and love to use gigantic weapons that require a lot of their arms to carry. Ravenlord Ghiren - One of the councilmen of the Diaros on the fractured islands  Current Conflicts What political tensions, threats, or recent events create opportunities for adventure? Elf’s respect humans but see the errors in their judgements. Helios and the Elven Kingdom get along well and trust each other Snow elves that live in the frigid north and dress for weather but are mistaken for beasts. They communicate with sign language and create amazing music and have concussive weapons Bharans have caste system that is based on amount of arms that you have The adevnturers guild has 10 ranks: listed is first to last(Strongest/Highest): 1. Stone 2. Bronze 3. Silver 4. Gold 5. Platinum 6. Diamond 7. Onyx 8. Orcite 9. Lunium 10. Arcanite A guildmaster is placed in each major kingdom. They hold meetings in the Noren Federation capital of Freestar The Book of Happening: religious scripture that details history up until the present. Aurilos Inquisition: Justiciars and Investigators who aren’t tied to a specific Kingdom. Started by the Elf Jah-Ti Narrada. They enforce justice and investigate corruption in the Major Kingdoms. They work in hand with the Rangers.

Current Conflicts

The Kingdom of Helios, Led by their King Leofric VII, are trying to stop the slave trade by the Kingdom of Halbast and many smaller tribes of people. The Noren Federation have made an alliance with the Stalacite Concordant to fight against Both Halbast and the tribes of Bharans that enslave their people. The Adventurers Guild is also looking for brave people for the 4th expedition to the Cursed Continent. The Cults of Calamity have also been planning things behind the scenes.

Magic & Religion

Solaris: God of sight and controller of light:, Solaris (Along with his brother Somnus) were created by a higher being/entity known as “Eternatus”. Left alone with all of creation to do whatever they liked. Solaris Began to create and design the schematics for the universe. Somnus, jealous of what Solaris had created, started to create things that would destroy/counteract what his brother had made. This constant clashing between the two brothers created the world “Eternia”. Eternatus would continue to create more children. This eventually led to “The Great Schism” in which the newly procured gods chose the sides of either brother to fight and stand with. After the Schism, which was before all of known time, Somnus was split into two. And sealed away. Solaris then went on to create with his fellow gods the world as we know it today. He created Mankind, and named the world after his father, Eternia. Aurelius: God of Hearing and controller of wind:, Aurelius was the third to be created by Eternatus. His temples of worship are used as courts of justice due to his affinity for Justice above all else. It is often said to be that if a whisper is heard in the court, it is him passing judgement on the guilty. Worshippers of Aurelius are usually Judges, Prison Guards, Laborers, and Musicians. The god is said to greatly enjoy music and is said to be stoic in nature. He created the Elven races of Eternia. Gaia: Goddess of Taste and controller of earth:, Gaia is known for her love of all things living. Her prayers are known to make the belly feel full and the body feel warm. Her temples are often made of plants and earth. Most cooks wear an Amulet of Gaia to give grace to their cooking. Farming communities hold a massive day of celebration on the day before planting season and the day after harvest in honor of her. Her Priests declare that food will bring all of the people of Eternia together. She also goes by the name of All-Mother. Jerichi: God of Smell and controller of fire:, Jerichi is the God of Smell. He gave humanity their first flames and is widely accepted as the patron of adventure and exploration. He is celebrated by farmers like Gaia due to his affinity with weather. It is said when he is angered by the actions of mortals he creates gigantic storms. He is close with Gaia. He created the dragons of the world. The adventurer’s guild crest is the 1st flame of Jerichi. Bailana: Goddess of Touch and controller of Water:, Bailana, the Goddess of love and war. She is worshipped by the Orcs as their Divine mother. Armor blessed by the church of Bailana is said to be stronger and bring victory in war. She is also revered by the Fae as the goddess of love. Marriages are formed through her blessing of unity. She has been known to have two forms: one of love and one for war. She is also known as the Lunar-Maiden because of her affinity with water and how the moons of Eternia control/effect the waves. Her hand in love and war represents the tides of water constantly pushing and pulling to create its own “beauty”. Iris: Goddess of Future Sight and controller of Stone:, The Temples of Iris are few in followers due to the dedication required. Its followers very secretive save the few who help guide the races of Eternia in the proper direction. It is said every follower has spoken to Iris themselves. In exchange for their eyesight, she allows them the ability to see into the future. She is also the Goddess of stone, giving Eternia the various different Gems, Minerals, Mountains and created the various tunnels underground called the Underneath. She is also said to have created the Rak, a race of stone people who live in solitude in the gem biomes. She is held in high regard especially from miners and blacksmiths. Setsuna: Goddess of Solitude, Free Will, and controller of Space:, It is said Setsuna is the youngest of the Divine 7. After Seeing the chaos of the battles between the gods, she grew weary of their presence and secluded herself to the sky. Giving birth to the stars and all surrounding celestial bodies. Her followers are known to go on arduous missions of solitude to become enlightened. She is seen as a benevolent goddess towards all created creatures of Eternia. But Is reluctant to comply with the other gods. Occasionally she will come down from the stars to live a life of mortal normalcy. She created the Skyward Plateaus. The Deity of Death is called "Somber." or "The Weeping One." She is a neutral deity that is weaker than the 14 Original gods. She weeps for the lives of mortals when their life comes to an end. It is said those close to dying can often hear her weeps of sorrow. She guides people to the afterlife that they deserve based on their deeds in the mortal world. She sees necromancy as an afront to the natural cycle of life and death. The Eldritch Lords of Calamity: Lich King Achelon/Lord of Destruction:, The unholy brother of Solaris. Achelon is an incomplete form of the all powerful Somnus, who once fused back together could destroy all of creation. Achelon’s only goal is to destroy the world of Eternia and return to his complete form. He became greatly jealous of Solaris, who had been constantly praised by their father. This resentment grew into hatred and soon after the brothers would begin to fight with each other over Eternia. Ultimately after the great schism, Somnus was split into two and partly sealed away forever. He took on the name Achelon to amass followers and would have his Calamites spread his gospel to slowly gain his powers back. Soul Eater Tenebrïs, Lord of Darkness:, Tenebrïs is a god who some believe existed before everything. He is known for creating the night, as well as many of the dark creatures that hunt in the wilds of Eternia. He wants the universe to be turned back to nothingness so that he may resume his eternal slumber. He has his own pocket dimension called the Abyss. Many brave adventurers and cartographers have tried to make a deal with Tenebrïs in exchange for entry into the dimension. Not a single one has ever returned. It is believed he gains his powers through the souls his followers sacrifice to him. Blasphemer Harkan, Lord of Lies:, It is said that Harkan feeds off the negative emotions of people who have been betrayed or lied to. He gains his followers by appearing to people (or his followers appear) at times when people are at their lowest and warps their minds to get them to join the Cult of Mentitus. His followers are often the catalysts for wars to break out across Eternia, further feeding their Lords insatiable appetite for negative emotions. Bishops in service of Harkan are rewarded Silver Tongues. Tongues that increase the holder’s charisma and control over other people. Curse Flayer Malakh, Lord of Misfortune:, Malakh is the mother of all curses. While she doesn’t hold hatred towards the people of Eternia, she feels the mortals of Eternia are nothing but playthings for the gods. She takes pleasure in viewing the toil and pain that they go through. Therefore giving them curses and bad luck alike sometimes to see how they will attempt to worm and struggle to escape her clutches. Her followers are infamous curse users who use curses as well as the black magic that she created. Fell Star Codicia, Lord of Greed:, Once known as the Golden Star Goddess, Codicia was one of the Divine Gods charged with creating Eternia and represented Pride and Connectedness among Mortals. But as time went on her people, the Noren, were prosecuted by other mortal races. She thought Helios was trying to take her children from her and no longer wanted to share the world with the other Divines and their creations. Her pride had twisted into Hubris and now she fights against Helios for the role of Ruler God. She grants her followers immense battle prowess and supernatural abilities so long as they pledge eternal fealty to her. The Noren still proudly worship her as their patron goddess despite the image of Codicia, claiming she is still a benevolent goddess. Plague Father Pah, Lord of Corruption:, Just as his names suggests, Pah is the patron of plague and disease. He sees his diseases and corruption as his gift to mortals. He enjoys corrupting Folk-heroes and leaders of kingdoms and turning them against the very people they protected. His blight is viewed as a blessing by his followers. Pah is loving to his followers and those who accept his illnesses. Sometimes rewarding them for being able to weather certain afflictions. People will often pray to Gaia to cleans them of their ailments. His most infamous appearance is as that of a man with a sickly body and an old plague doctor mask. Nether King Jigoku, Lord of Hatred:, Jigoku, unlike the other Eldritch Lords, believed that no one single god should have control over the world and that mortals should live free of divine influences. He fought against both sides in the Schism and was almost successful in overthrowing the 1st Brothers. Because of his power he was defeated and locked away in the realm of lost souls: Tir Coll. His hatred for the gods knows no bounds and he will spur them any chance he gets. He will bless mortals with strength to lash out against those they despise. he longs to be freed of incarceration and will burn the world down and remake it if he has to. He is the creator of the many demonoids found in Tir Coll. Magic: Magic in the Realm of Eternia is known as "Arcana" anyone who studies it can learn to use it. But some are more attuned to it than others. Arcana can be used to create elemental spells, heal, use psionic abilities like telepathy, can be used for necromancy, or even to create great devastation. it can even slow down time and is often as powerful as the users Level or arcana and imagination. Arcana)- consumes mental points(MP) Somber - The Weeping Death: Somber is the deity of Death and Mortal Judgment. She weeps for all who die and decides where their souls go. Every one sees her while passing away.  Arcana was created by the leftover divine energy of the Divines during the Age of Creation. Arcana can come in many forms but the main arcana’s are: Radiant (Solaris) Wind (Aurelius) Fire (Jerichi) Earth (Gaia) Water (Bailana) Temporal (Iris) Astral (Setsuna) The Eldritch gods have different types of arcana as well. Some of there are: Curse (Malahk) Disease (Pah) Darkness (Tenebrïs) Beast (Codicia) Necromancy (Achelon) Mind Control (Harkan) Demonic (Jigoku) Use of Arcana is neither inherently bad nor good. Hero’s have used arcana from eldritch beings and vice versa. It depends entirely on the user.

Planar Influences

Some demons have been known to slip into the Eternian Realm through what's called a "Planemeld." Although it rarely happens, Planemelds allow the demons and lost souls of the Nether Realm to come to Eternia and wreak havoc. They can also be summoned through rituals that other cults perfom. The demons are ruled by whoever the strongest demon is at the time. The King of the Demons is called the "Daema Suprema". There is also the "Plane Immaterial" it is the realm of psychic energy created by Iris, The Godess of Futuresight. Only few have been to this Plane. It is said one needs to be a master of psionic energy before they can open a portal to this dimension In the hell dimension of Tir Coll, there are 9 planes. The first plane is called Paxa. It is a lushious grassland with the denizens choosing to live together peacefully. The 2nd is called Lont. It is a barren wasteland with violent demons and demonic animals. The 3rd is called Cive. It is a ginormous ocean plane with one single island in the middle, with a never ending storm of torrential downpour that despite the rainfall, never floods the island. The 4th is called Lux. It is covered in a thick black fog that makes it impossible to see very far. In the distance of the sky is a full moon that fails to illuminate the darkness. The 5th is called Avril and is completely frozen over with ice and blizzards as well as a horde of frozen dead in a frozen lake. The 6th is called Oenp and is where the heat picks up. From the 6th to 9th levels it begins to become a fiery hellscape devoid of order. They are consumed by violence and chaos and hellions and fiends. The 6th to 9th levels contain the chained physical body of jigoku. The Daema Suprema: Draculath rules over the 9 planes of Tir Coll. He is a 13 foot tall Demon with the head of a Crocodile with giant ram horns, a human torso, goats legs and a tail with the head of a snake and black Bat-like wings on his back. He has 4 arms and wields a huge black axe and uses Demon magic.

Historical Ages

There are 4 Major ages in Eternia. The 1st is the age of Creation, when the Great Schism ended and life on Eternia truly began. The other ages are just numbered but are marked by major events in Eternia. The 2nd one was when the Dragon Phalagon was corrupted by the Eldritch Lord Pah and turned most of Scald into a Desert wasteland. The 3rd is was when the Hell realm, Tir Coll invaded Eternia during a Planemeld. The current time age is the 4th age.

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Frequently Asked Questions

What is Eternia?

Eternia is a sprawling high‑magic realm where ancient, wise dragons and stone‑born Rak coexist with human kingdoms, elven citadels, and the ferocious orc hordes of Krag Konna, all while the seas hide the perilous Cursed Continent and the Fractured Isles echo with Diaro fire‑mages. Amidst this tapestry of peace and bloodshed, adventurers brave sea monsters, eldritch cults, and the looming threat of the Eldritch Lords, all under the watchful eyes of gods who once clashed to shape the world itself.

What is Spindle?

Spindle is an interactive reading app where you become the main character in richly crafted story worlds. Think of it like stepping inside your favorite book—you make choices, shape relationships, and discover how the story unfolds around you. If you love series like Fourth Wing or A Court of Thorns and Roses, Spindle lets you live inside worlds with that same depth and drama.

How do I start a story in Eternia?

Tap "Create Story" and create your character—give them a name, a look, and a backstory. From there, the story opens around you and you guide it by choosing what your character says and does. There's no wrong way to read; every choice leads somewhere interesting, and the narrative adapts to you.

Can I write my own fiction?

Absolutely. Spindle gives storytellers the tools to build and publish their own worlds—craft the lore, the characters, the conflicts, and the magic. Once you publish, other readers can discover and experience your story. It's a beautiful way to share the worlds living in your imagination.

Is Spindle a game?

Spindle is more of an interactive reading experience than a traditional game. There are no scores to chase or levels to grind. The focus is on story, character, and the choices you make. Think of it as a novel where you're the protagonist—the pleasure is in the narrative, not the mechanics.

Can I read with friends?

Yes! You can invite friends into the same story. Each person plays their own character, and the narrative weaves everyone's choices together. It's like a book club where you're all inside the book at the same time—perfect for friends who love the same kinds of stories.