Exandria

FantasyHighHeroicEpic
36plays
0remixes
Oct 2025

Twenty years after the god-war that shattered continents and banished every deity, Exandria is a broken world where one-third of its people struggle to rebuild amid ruined empires and wild, changed lands. From the desert wastes of Marquet to the floating islands of the Shattered Teeth, adventurers race to reclaim lost magic and decide whether this new age will rise in glory—or collapse into the same pride that birthed the Calamity.

World Overview

Since the gods first came to Exandria, there have been three distinct ages: the Founding, the Age of Arcanum, and the Era of Reclamation. This world take place 20 years after Calamity The Calamity, sometimes referred to as the Great Calamity or simply the god-war, was the war fought by the Prime Deities against the Betrayer Gods at the end of the Age of Arcanum. Lasting for roughly two centuries, it ended the Age of Arcanum and resulted in the Divergence, in which the Betrayer Gods were all banished from Exandria, the Divine Gate was constructed, and the Prime Deities permanently left Exandria as well. Post-Calamity historians estimate only one-third of Exandria's population survived. All civilizations aside from Vasselheim and the Qoniira Tetrarchy were destroyed and, with them, most records, technology, and magical research. Historical knowledge of the Calamity and the Age of Arcanum is limited as a result. The war also left extensive geographical changes to Exandria, including the complete annihilation of the continent of Domunas and subsequent creation of the Shattered Teeth, the desertification of a large part of Marquet, the destruction of the land bridge connecting Tal'Dorei and Wildemount, the corruption of the Miskath Strand into Blightshore, and transformation of rock in the Alabaster Sierras into whitestone. The Eleven city Of Syngorn is in its prime after most of the population was wiped out the elven race came together to build a city ran by a King and Queen and their royal family

Geography & Nations

Tal'Dorei Previously known as Gwessar, Tal'Dorei is a northern continent which includes the Republic of Tal'Dorei (including the former city-state of Whitestone), as well as the dwarven stronghold of Kraghammer, the elven realm of Syngorn, and, far to the south, the hobgoblin empire of the Iron Authority. Issylra A continent northwest of Tal'Dorei that is dominated by the country of Othanzia, which includes Vasselheim and Pyrah. Elsewhere on the continent is the Demithore Valley. Marquet A continent to the south of Issylra and southwest of Tal'Dorei. Before the Calamity, it was lushly forested. Centuries after the Divergence, it is covered mostly with desert landscapes and mountainous terrain, sheltering rare bastions of civilization. One-third of Marquet is covered with deserts.[10] Wildemount Located to the east of Tal'Dorei, this continent contains the trade-oriented Clovis Concord to the west along the Menagerie Coast, the austere Dwendalian Empire within Western Wynandir, and the secretive Kryn Dynasty in Eastern Wynandir. Domunas / The Shattered Teeth During the Age of Arcanum, the continent of Domunas held the town of Toramunda which later split into the flying city of Avalir and its terrestrial sister city Cathmoíra. The landmass was destroyed on the eve of the Calamity, leaving behind the Shattered Teeth. Centuries after the Calamity, the Shattered Teeth is an archipelago of 43 islands southeast of Tal'Dorei, beyond a fog bank called the "Fool's Curtain". Oceans Beryl Sea: The ocean to the south of Marquet. Frigid Depths: The cold ocean to the north of Issylra, Tal'Dorei, and Wildemount. Lucidian Ocean: A vast ocean to the south-east of Tal'Dorei and south of Wildemount, containing the Shattered Teeth. Ozmit Sea: The sea separating Tal'Dorei from Issylra and Marquet to its west. The shortest trip from Issylra to Wildemount by ship would be westward. It would take weeks, and the waters wouldn't offer smooth sailing. Underdark The Underdark is a vast subterranean region that exists below the continents of Exandria. A dark and hostile place, the Underdark is almost a world unto itself, with civilizations, monsters, politics, economies, and threats that may interact only sporadically or indirectly with the surface world. Notably, the Underdark has significant connections to the Far Realm, from which many aberrations emerge.

Races & Cultures

Every race in DND

Current Conflicts

Everyone is trying to rebuild from the god-war and some countries are trying to expand no matter what

Magic & Religion

all types of magic and religions

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Frequently Asked Questions

What is Exandria?

Twenty years after the god-war that shattered continents and banished every deity, Exandria is a broken world where one-third of its people struggle to rebuild amid ruined empires and wild, changed lands. From the desert wastes of Marquet to the floating islands of the Shattered Teeth, adventurers race to reclaim lost magic and decide whether this new age will rise in glory—or collapse into the same pride that birthed the Calamity.

What is Spindle?

Spindle is an interactive reading app where you become the main character in richly crafted story worlds. Think of it like stepping inside your favorite book—you make choices, shape relationships, and discover how the story unfolds around you. If you love series like Fourth Wing or A Court of Thorns and Roses, Spindle lets you live inside worlds with that same depth and drama.

How do I start a story in Exandria?

Tap "Create Story" and create your character—give them a name, a look, and a backstory. From there, the story opens around you and you guide it by choosing what your character says and does. There's no wrong way to read; every choice leads somewhere interesting, and the narrative adapts to you.

Can I write my own fiction?

Absolutely. Spindle gives storytellers the tools to build and publish their own worlds—craft the lore, the characters, the conflicts, and the magic. Once you publish, other readers can discover and experience your story. It's a beautiful way to share the worlds living in your imagination.

Is Spindle a game?

Spindle is more of an interactive reading experience than a traditional game. There are no scores to chase or levels to grind. The focus is on story, character, and the choices you make. Think of it as a novel where you're the protagonist—the pleasure is in the narrative, not the mechanics.

Can I read with friends?

Yes! You can invite friends into the same story. Each person plays their own character, and the narrative weaves everyone's choices together. It's like a book club where you're all inside the book at the same time—perfect for friends who love the same kinds of stories.