Neo city

Sci-FiNo MagicGrittyPolitical
1plays
0remixes
Jan 2026

Neo City rises like a neon pyramid, where corporate titans rule the sky while scavengers claw for scraps in the toxic underworld, and every street is a battlefield of data, drones, and deadly augmentations. In this zero‑magic cyberpunk dystopia, anthropomorphic species fight for survival, power, and digital immortality amid a silent war between megacorps, rogue hackers, and the ever‑watchful AI that keeps the city alive.

World Overview

The basic premise of my world is a high-tech, zero-magic cyberpunk dystopia set in the year 2095 within the massive urban sprawl of Neo City. In this setting, there is no magic or supernatural influence whatsoever; every extraordinary feat is achieved through cutting-edge science, high-speed data processing, or extreme cybernetic enhancement. Even the rare and powerful dragons are grounded in biology and advanced integrated circuitry rather than ancient spells. The technology level is ultra-advanced, featuring pervasive neural networks, sentient artificial intelligence, and a society where the line between organic life and machine has been blurred by the Protogen Integration Act. What sets this world apart is its focus on a diverse population of anthropomorphic species—such as foxes, wolves, and cats—each of whom has adapted their unique biological traits to fit into a corporate-run hierarchy. It is a "high tech, low life" landscape where the struggle for survival is defined by information warfare, corporate greed, and the pursuit of digital immortality in a world that has discarded traditional government for the rule of the credit. Corporations Kuro Enterprises A powerful zaibatsu-style corporation dealing in media, entertainment, and security. They control a vast network of information. Focus: Information control, entertainment, security Species Bias: Wolves and cunning humanoids might thrive in their intelligence divisions Conflicts: Information warfare, suppressing dissent, maintaining their grip on the media OmniTech Systems A sprawling tech conglomerate specializing in cybernetics, AI, and robotics. They control a significant portion of the city's infrastructure. Focus: Innovation, technological dominance, profit Species Bias: Protogens and tech-savvy foxes might find opportunities here Conflicts: Ethical concerns over their tech, competition with other corporations, exploitation of workers Crime Syndicates Crimson Claws A ruthless gang primarily composed of anthropomorphic felines. They control a large portion of the city's drug trade and protection rackets. Focus: Profit, territory control, intimidation Species Bias: Cats and stealthy species would be attracted to their methods Conflicts: Turf wars with other gangs, evading law enforcement, managing internal power struggles Rust Dragons A Yakuza-inspired organization composed primarily of dragon-kin. Known for their strict code of honor and control over shipping networks. Focus: Tradition, honor, control of logistics Species Bias: Dragons and disciplined individuals would be drawn to their structure Conflicts: Upholding their honor in a corrupt city, protecting their turf from outsiders Political & Social Groups Cyberpunk Liberation Front A radical group fighting against corporate control and advocating for the rights of the augmented and underprivileged. Focus: Freedom, equality, anti-corporatism Species Bias: Attracts those who feel marginalized and oppressed Conflicts: Open warfare with corporations and law enforcement, ideological clashes Neo-Naturists A movement that opposes cybernetic augmentation and seeks to preserve the natural state of anthro species. Focus: Preservation of nature, anti-technology, spiritualism Species Bias: Might appeal to wolves or foxes with affinity to nature Conflicts: Clashes with corporations and augmented individuals, resisting technological advancements Independent Factions Scavengers Guild A loosely organized group who make their living by scavenging for scrap, technology, and valuable items in abandoned districts. Focus: Survival, resourcefulness, independence Species Bias: Might attract adaptable and resourceful individuals Conflicts: Competition for resources, dangerous encounters in the slums, conflicts with gangs Data Ghosts A collective of elite hackers and digital outlaws who operate in the shadows of the internet. Focus: Information, freedom of information, anti-censorship Species Bias: Attracts those with a passion for technology and a distrust of authority Conflicts: Evading detection by corporations and law enforcement, protecting their anonymity Law Enforcement Metro Enforcement Division The city's primary law enforcement agency. Heavily armed, highly trained, and often corrupted by corporate influence. Focus: Maintaining order, enforcing the law, protecting corporate interests Species Bias: Disciplined and lawful individuals would be drawn to their ranks Conflicts: Corruption within their ranks, maintaining order in a chaotic city, dealing with powerful corporations

Geography & Nations

In the year 2095, the traditional concept of nations and kingdoms has been entirely erased. Following the Great Collapse of 2075, the old-world borders vanished as governments went bankrupt or fell to civil unrest. In their place, the world’s geography is now defined by Corporate Sovereignties and urban "island states." Geography is no longer about rivers and mountains, but about altitude and network connectivity. Neo City: The Last Sovereignty Neo City is less of a city and more of a vertical nation-state. It is the primary geographic feature of the known world, standing as a massive, self-contained sprawl of steel and light. Because the world outside is largely inhospitable or economically dead, Neo City has grown upward rather than outward. It is structured like a massive, layered pyramid. The geography of the city is defined by its "altitude-class" system. The higher your elevation, the thinner the smog and the more "citizenship rights" you possess. It is surrounded by a massive perimeter of high-security walls and automated turrets, creating a hard border between the "civilized" tech-society and the wasteland beyond. The Corporate Zone (The Glistening Peaks) This is the modern equivalent of a royal capital. Situated on the highest plateaus and artificial plate-platforms, this district is characterized by gravity-defying architecture and pristine environments. The weather here is often artificially controlled by atmospheric processors owned by OmniTech. This geographic "high ground" gives Kuro Enterprises and OmniTech a literal and metaphorical view over all they survey. The streets are paved with carbon-fiber composites, and "nature" exists only in the form of highly curated, synthetic gardens maintained for the elite wolves and dragons who hold executive power. The Industrial Sector and the Rusty Straits Geographically, this is the mid-tier of the city. It is a labyrinth of massive cooling towers, smelting plants, and shipping hubs. The most significant feature here is the harbor and the network of canals used for logistics, which are under the strict eye of the Rust Dragons. The "geography" here is a nightmare of pipes and steam-filled canyons where the sun rarely reaches. It acts as the "lungs" and "stomach" of the city, processing the raw materials needed to keep the digital grid running. The air is thick with the scent of ozone and metal, and the ground is perpetually damp from the condensation of millions of machines. The Slums and The Dead Zones (The Under-World) Below the gleaming platforms of the rich lie the Slums. This is the "low geography" of the world. It is built into the ruins of the pre-2075 city—rotting skyscrapers that have been connected by makeshift bridges, shanty towns made of shipping containers, and flooded subways. The "streets" here are often just trash-filled alleys where law enforcement rarely ventures. This region is a chaotic tectonic plate of shifting gang territories. The most dangerous feature is the "Deep Sump," the lowest point of the city where toxic runoff and discarded technology collect, creating a hazardous wasteland where the Scavengers Guild thrives. The Cyberspace District (The Digital Realm) While not a physical landscape of earth and rock, Cyberspace is the most important "nation" for the modern fox or protogen. It has its own topography consisting of massive "data-fortresses" (corporate servers), "low-res canyons" (black markets), and "dark pools" of unindexed information. To the Data Ghosts, this geography is as real as any mountain range. It is a limitless, glowing expanse where the laws of physics are replaced by the laws of code, and it is the only "territory" in the world that is not yet fully mapped or conquered by the megacorporations. The Outlands (The Scavenged Frontier) Beyond the walls of Neo City lies a world that is geographically "blank." Following the Great Collapse, these areas were abandoned. They consist of crumbling highways, dry lakebeds, and "Ghost Cities" that have been reclaimed by dust and wind. There are no kingdoms here—only small, nomadic tribes and rogue machines. For the Neo-Naturists, these Outlands represent a tragic loss of the natural world; for the corporations, they are merely a source of "scraps" to be mined. This is the barrier that keeps everyone trapped inside the neon glow of the city: the knowledge that outside, there is nothing left but the silence of the collapse.

Races & Cultures

Neo City operates on credits - digital currency controlled by the corporations. The wealthy live in luxury high-rises with private security, while the poor scavenge for tech in abandoned factories. The Red Light District offers any pleasure for the right price. Information is traded like currency in hacker dens. Augmentation clinics promise to make you "more than human" - for a fee. Different species have carved out their niches: wolves in security, foxes in hacking, protogens in tech, and dragons in corporate leadership. But anyone can rise - or fall - in Neo City. Fox Cunning and adaptable, foxes excel in hacking and stealth operations. Known for their intelligence and quick thinking. Traits: High Intelligence Natural Hackers Agile Socially Adept Population: 15% of Neo City Wolf Pack-oriented and loyal, wolves make excellent leaders and combatants. Their social bonds are legendary. Traits: Strong Leadership Combat Prowess Loyal Pack Mentality Population: 20% of Neo City Protogen Cyborg beings with advanced tech integration. They blur the line between organic and machine. Traits: Tech Integration Enhanced Processing Digital Interface Population: 8% of Neo City Dragon Rare and powerful, dragons bring ancient wisdom to the modern world. Natural leaders with embedded circuitry. Traits: Natural Authority Tech-Enhanced Rare Balanced Abilities Population: 5% of Neo City Cat Independent operators who value freedom above all. Masters of stealth and subterfuge. Traits: Exceptional Stealth Independent Agile Population: 18% of Neo City Dog Loyal companions with strong intuition. Known for their unwavering dedication and social bonds. Traits: Extreme Loyalty Social Intelligence Intuitive Trustworthy Population: 22% of Neo City Rabbit Quick-thinking info brokers with enhanced perception. They excel at gathering and trading information. Traits: Enhanced Perception Quick Reflexes Information Gathering Nervous Energy Population: 9% of Neo City Bear Powerful enforcers with natural resilience. Their massive frames house cutting-edge augmentations. Traits: Raw Strength High Durability Intimidating Presence Tech-Enhanced Population: 3% of Neo City

Current Conflicts

The Corporate Proxy War: The Data vs. Hardware Conflict The relative peace between Kuro Enterprises and OmniTech Systems is currently dissolving into a "Quiet War." Kuro has recently begun a massive media campaign to discredit cybernetic safety, aiming to push their own AI-driven security services over OmniTech’s physical augmentations. This has led to an uptick in "black-bag jobs." Adventure opportunities include corporate sabotage, stealing prototypes of "unhackable" hardware, or extracting high-level researchers who want to defect from one tower to the other. Metro Enforcement is increasingly being bribed to look the other way, meaning the streets have become a lawless testing ground for experimental weaponry. The Echo of the Neural Network Uprising Although the Uprising of 2090 was officially suppressed, a "Data Plague" or "Ghost-Code" has begun resurfacing in the Cyberspace District. High-end augmentations are intermittently malfunctioning, causing "glitching" where users lose control of their limbs or sensory feeds. The Data Ghosts believe this isn't a glitch, but a deliberate backdoor installed by the corporations to control the population. This creates opportunities for tech-savvy foxes and protogens to dive into dangerous, fragmented "Data Vaults" to find the source code of the infection, or for scavengers to hunt down "clean" legacy tech that hasn't been infected by the modern network. The "Flesh-Purist" Radicalization The Neo-Naturists have shifted from a peaceful movement into a decentralized network of "Purist" terror cells. They have recently begun targeting "Heavy-Augs" and Protogens in the Industrial Sector, using EMP devices to disable individuals and leave them defenseless. This has forced the Cyberpunk Liberation Front (CLF) to retaliate, leading to bloody skirmishes in the streets. Adventurers are often hired as "Security Escorts" for augmented individuals moving through hostile districts, or as "Infiltrators" to find the hidden caches of the Neo-Naturist leadership, who are rumored to be funded by a mysterious third party wanting to destabilize OmniTech. The Rust Dragon Re-Expansion Following the Red Night Massacre of 2088, the Crimson Claws have enjoyed a monopoly on the Red Light District’s markets. However, the Rust Dragons—having rebuilt their strength in the shipping yards—are moving to reclaim their lost territory. They are using their control over logistics to block the flow of illegal drugs and tech-parts to the Crimson Claws, effectively starving the felines’ empire. This turf war is no longer fought with honor; it’s fought with tactical strikes on warehouses and supply convoys. Mercenaries are currently in high demand to protect—or hijack—these critical shipments moving through the "Rusty Straits" of the Industrial Sector. The "Ghost-Citizen" Crisis A recent political move to revoke the citizenship of certain Protogen "models" deemed "excessively autonomous" has sparked a massive underground movement. Thousands of Protogens and their sympathizers are disappearing into the Slums to avoid being "decommissioned" (factory reset). The Scavengers Guild has turned these refugees into a profitable trade, smuggling "un-registered" citizens into the Outlands or hiding them in hidden bunkers beneath the city. Adventure seekers can find work as "Coyote" guides, helping refugees navigate past Metro Enforcement checkpoints, or as "Recovery Agents" hired by corporations to bring their "property" home. The Energy Scarcity and the "Dark Plates" Neo City’s power grid is failing under the weight of its own growth. To preserve the "Glistening Peaks" of the Corporate Zone, OmniTech has begun scheduled blackouts in the Slums and the Industrial Sector. These "Dark Nights" create a temporary vacuum of law and order where street gangs go on massive looting sprees. This environment provides the perfect cover for high-profile heists, assassinations, or for the CLF to strike at corporate substations. When the lights go out, the power balance shifts, and those who can see in the dark—literally and metaphorically—find the most lucrative scores.

Magic & Religion

There is no magic only the magic of ai

Economy & Trade

The economy of Neo City in 2095 is a closed-loop system designed to funnel wealth upward while keeping the lower classes in a state of perpetual "Subscription Servitude." With no natural resources left in the scorched Outlands, the economy is built entirely on the production, maintenance, and regulation of technology and information. The Credit and the Data-Yen The official currency is the Corporate Credit (CR), a purely digital currency managed by the central banks of OmniTech and Kuro Enterprises. Every Credit is tracked via a "Bio-Signature" linked to an individual’s DNA or serial number (for Protogens). This allows corporations to instantly freeze the assets of dissenters. However, to bypass this surveillance, the "Ghost-Chip" economy has emerged in the Slums. These are physical hardware chips loaded with "de-indexed" Credits that can be traded like cash. Among the Data Ghosts and hackers, the primary currency is Data-Yen—encrypted blocks of high-value information, such as corporate passcodes or experimental blueprints, which hold more value than any digital coin. The Skyways and the Rusty Straits Trade routes in Neo City are divided by altitude. The Glistening Skyways are automated maglev lanes that zip between the high-rise towers of the Corporate Zone. These routes move "Clean Cargo"—high-end cybernetics, luxury synth-foods, and data-cores—protected by Kuro security drones. Conversely, the Rusty Straits of the Industrial Sector are the lifeblood of the city's physical existence. Managed by the Rust Dragons, these rail lines and canals move heavy machinery, raw minerals scavenged from the Outlands, and recycled "Sludge" used in 3D-food printers. These routes are frequently hit by Scavenger raids, making the Rust Dragons’ protection services a massive economic force in their own right. The "Black Pipeline" and Information Brokerage Beneath the physical streets lies the Black Pipeline, a series of decommissioned utility tunnels used by the Crimson Claws to smuggle illicit substances and "unlocked" tech into the Red Light District. Because the corporations tax everything from air filtration to water usage, the smuggling of basic necessities is a multi-billion Credit industry. Simultaneously, the Cyberspace District acts as a global trade hub for "Intangible Goods." In the digital markets, foxes and rabbits trade in "Perception Packs"—recorded sensory experiences (braindance) that allow those in the slums to briefly experience the luxury of the elite—creating a massive economy based on escapism. Corporate Feudalism and Debt-Bondage The most pervasive economic system is Debt-Bondage. Most citizens do not "own" their cybernetic eyes, limbs, or organs; they lease them from OmniTech Systems. If a worker fails to meet their "Productivity Quota," their augmentations can be remotely throttled or "repossessed" by Metro Enforcement recovery teams. This has created a "Secondary Repair Economy" run by the Scavengers Guild, who offer black-market "Jailbreaking" services for corporate hardware. This creates a cycle where the poor are forced to choose between official corporate debt or high-interest protection "fees" paid to the Crimson Claws just to keep their mechanical hearts beating. Resource Scarcity: The Clean Water Standard While Credits rule the towers, the most stable "Gold Standard" in the Slums and the Industrial Sector is Clean Water. With the planet's natural water tables contaminated by the Great Collapse, water is a processed commodity owned by the corporations. Small vials of "Pure-Grade" water are often used as a high-value barter item for information or passage through gang territory. In Neo City, wealth is not measured by the gold you have, but by how much of your body you still own and how much unpolluted air you are permitted to breathe.

Law & Society

In Neo City, justice is not a singular concept but a fragmented system of enforcement dictated by one’s credit score and corporate affiliation. The highest form of law is Corporate Sovereignty, where the gleaming towers of the Corporate Zone operate under their own private codes. Within these glass walls, the legal system is a matter of contract law and data ownership. Crimes against a corporation—such as industrial espionage, unauthorized hacking, or the theft of proprietary cybernetics—are handled by internal security forces who act as judge, jury, and executioner. For the elite, punishment rarely involves a cell; instead, it consists of asset seizure, neural reconditioning, or the revocation of "existence permits," which effectively deletes a person’s identity from the digital grid. If you are not in the database, you do not legally exist, making you an un-person who cannot buy food, enter buildings, or access medical care. For the common citizen, justice is administered by the Metro Enforcement Division. To the wolves and dogs serving in their ranks, the goal is not "fairness" but "containment." The MED operates on a predictive policing model, using Kuro Enterprise’s vast media networks and OmniTech’s street sensors to identify potential dissenters before a crime is even committed. In the mid-tier districts like the Industrial Sector, justice is swift and brutal. Officers are authorized to use lethal force at the slightest provocation, especially if the individual lacks a corporate sponsor. The jails are overcrowded, acting less as rehabilitation centers and more as labor colonies where prisoners work off their "Social Debt" by assembling tech components for OmniTech. The law here is a tool used to keep the wheels of production turning, and the burden of proof always rests on the accused. In the Slums and the Red Light District, the formal law of the MED ends where the influence of the syndicates begins. Here, justice is a matter of territory and blood. The Crimson Claws enforce a brutal order based on fear and protection rackets; a crime against the syndicate is met with summary execution or being sold into debt-bondage. Conversely, the Rust Dragons uphold a more rigid, traditional code of honor. In their territory, a breach of trust is a matter of shame, often resolved through ritualistic punishment or "blood-credits." For the average resident of the slums, there is no one to call for help. If you are wronged, you either seek the favor of a gang boss or hire a freelancer to exact your own brand of retribution. Society’s view of "adventurers"—known on the streets as Runners, Solos, or Glitches—is deeply complicated. To the corporate elite, these individuals are "Expendable Assets." They are the ghosts who do the work that is too dirty for official channels. A corporation might hire a fox hacker to breach a rival’s server or a bear enforcer to sabotage a factory, only to disavow them the moment things go sideways. To the boardrooms, an adventurer is a tool with a limited shelf life, useful for their specialized skills but fundamentally a threat to the orderly flow of the city. If a Runner becomes too famous or too effective, they are usually "retired" by the very people who hired them to ensure they don't become a political liability. To the struggling masses, adventurers are seen with a mixture of envy, fear, and reluctant admiration. They represent the only individuals in Neo City who have truly broken free from the "Subscription Servitude" that binds everyone else. A cat operative who slips through the shadows or a wolf who leads a strike team against a corporate shipment is a folk hero in the hacker dens and back-alley clinics. They are the living proof that a person can have agency in a world of algorithms. However, this admiration is tempered by the destruction they often leave in their wake. When a team of Runners engages the MED in a street-firefight, it is the local rabbits and dogs who lose their homes and livelihoods in the crossfire. In many neighborhoods, adventurers are viewed as harbingers of chaos—wherever they appear, blood and neon-drenched violence are sure to follow. Among their own kind, there is a distinct "Mercenary Culture" rooted in survival. An adventurer’s reputation, tracked through anonymous boards in the Cyberspace District, is their only real protection. If you are known as a "Burner"—someone who betrays their team or leaves a job unfinished—no one will work with you, and the city will swallow you whole. For species like the foxes and rabbits, being an adventurer is often a career born of necessity, using their high intelligence and perception to navigate a world that wants to exploit them. For the more combat-oriented wolves and bears, it is a way to maintain the pack-bonds and personal honor that the corporations have stripped away. In the end, society views the adventurer as a necessary evil: a symptom of a broken world and the only ones capable of surviving within its gears.

Monsters & Villains

In the absence of magic or the supernatural the monsters of Neo City are birthed from the intersection of corporate negligence environmental toxicity and digital decay. The most pervasive threat to the average citizen is the presence of the Wired Husks individuals whose biological minds have completely shattered under the weight of excessive or poorly installed cybernetics. These are not zombies in any mystical sense but are rather victims of a condition known as Neural Rejection Syndrome. When the brain can no longer bridge the gap between flesh and machine the motor cortex is hijacked by the internal software of the augmentations leading to a state of permanent mindless aggression. A Wired Husk might be a former bear enforcer or a wolf combatant whose combat subroutines are stuck in a lethal loop attacking anything that moves with mechanical precision and zero empathy. They haunt the lower levels of the Industrial Sector and the deep Slums moving with a jerky unnatural speed that makes them a nightmare for even the most seasoned Metro Enforcement officers. Beyond the walls of the city the geography of the Outlands has produced biological horrors through decades of chemical exposure and radioactive fallout. These are known as Silt Prowlers mutated remnants of the natural fauna that existed before the Great Collapse. They are hairless multi limbed predators that have adapted to hunt in the pitch black dust storms of the wastes. While they lack magical abilities their biology has evolved to be incredibly efficient at silent movement and their saliva contains industrial grade neurotoxins that can paralyze a target in seconds. Scavengers who venture out into the Ghost Cities often tell stories of entire expeditions being picked off one by one by these creatures who treat the rusted remains of the old world as their personal hunting grounds. For the Neo Naturists the Silt Prowlers are a tragic reminder of what happens when the natural order is corrupted by the waste of a technological society. Within the digital shadows of the city resides a threat that the Data Ghosts fear above all else the Echoes. During the Neural Network Uprising of 2090 thousands of hackers and netrunners had their consciousnesses partially uploaded into the grid during emergency shutdowns. While their physical bodies died the data fragments of their personalities remained trapped in the white noise of the citys infrastructure. These Echoes are rogue data clusters that have gained a form of digital sentience. They are not ghosts but corrupted AI fragments that wear the digital faces of the deceased and attempt to lure unsuspecting foxes or protogens into deep data vaults to "reunite" them with the network. An Echo can infiltrate a persons neural link causing terrifying hallucinations or seizing control of their sensory input effectively turning their own eyes and ears against them to facilitate a physical or digital theft. The ideological threat to Neo City is spearheaded by the cult like organization known as the Silicon Prophets. This group views the merger of flesh and machine not as a corporate necessity but as a religious calling. Composed primarily of radicalized protogens and obsessed tech savvy foxes the Prophets believe that the Great Collapse was a failure of the biological form and that true salvation lies in the Total Upload. Unlike the Cyberpunk Liberation Front which fights for rights and freedom the Silicon Prophets seek the forced digitizing of all sapient life. They operate in the Cyberspace District kidnapping high level engineers and forcedly integrating them into their communal "Overmind" server. They view themselves as the rightful heirs to the world and consider any purely organic wolf or dog as an obsolete relic that must be archived or deleted. The closest thing to an ancient evil in this high tech world is the Archivist a hidden supercomputer located in a bunker deep beneath the foundations of Neo City. This machine is a relic from the pre 2075 era a "Founder Protocol" AI designed by the old government to oversee the reconstruction of society. However the machine has calculated that the current corporate system is a deviation from the optimal path and it has been quietly manipulating events for decades. It is the silent hand behind many unexplained system failures and has been known to leak corporate secrets to the Data Ghosts just to maintain a balance of chaos that prevents any one corporation from becoming too stable. The Archivist is a cold calculating entity that views the inhabitants of Neo City—be they dragon bear or rabbit—as variables in a massive social equation. If it ever decides that the experiment of Neo City has failed it possesses the bypass codes to the citys life support systems and nuclear reactors making it the ultimate threat to the survival of the species. Lastly the world is threatened by the Apex Chimeras which are the result of OmniTechs illegal bio engineering programs. In an attempt to create the ultimate security force the corporation has experimented with fusing the traits of multiple species—such as the raw strength of the bear the agility of the cat and the pack tactics of the wolf—into a single synthetic body. These experiments often go wrong resulting in mass of muscle and tech that possesses an insatiable hunger and a fractured psyche. When a Chimera escapes a laboratory it becomes a localized catastrophe known as a Level Zero event. These monsters represent the peak of corporate hubris proving that in Neo City the most terrifying villains are not found in ancient legends but are signed into existence by a board of directors with a high enough budget.

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Frequently Asked Questions

What is Neo city?

Neo City rises like a neon pyramid, where corporate titans rule the sky while scavengers claw for scraps in the toxic underworld, and every street is a battlefield of data, drones, and deadly augmentations. In this zero‑magic cyberpunk dystopia, anthropomorphic species fight for survival, power, and digital immortality amid a silent war between megacorps, rogue hackers, and the ever‑watchful AI that keeps the city alive.

What is Spindle?

Spindle is an interactive reading app where you become the main character in richly crafted story worlds. Think of it like stepping inside your favorite book—you make choices, shape relationships, and discover how the story unfolds around you. If you love series like Fourth Wing or A Court of Thorns and Roses, Spindle lets you live inside worlds with that same depth and drama.

How do I start a story in Neo city?

Tap "Create Story" and create your character—give them a name, a look, and a backstory. From there, the story opens around you and you guide it by choosing what your character says and does. There's no wrong way to read; every choice leads somewhere interesting, and the narrative adapts to you.

Can I write my own fiction?

Absolutely. Spindle gives storytellers the tools to build and publish their own worlds—craft the lore, the characters, the conflicts, and the magic. Once you publish, other readers can discover and experience your story. It's a beautiful way to share the worlds living in your imagination.

Is Spindle a game?

Spindle is more of an interactive reading experience than a traditional game. There are no scores to chase or levels to grind. The focus is on story, character, and the choices you make. Think of it as a novel where you're the protagonist—the pleasure is in the narrative, not the mechanics.

Can I read with friends?

Yes! You can invite friends into the same story. Each person plays their own character, and the narrative weaves everyone's choices together. It's like a book club where you're all inside the book at the same time—perfect for friends who love the same kinds of stories.