World Overview
The campaign takes place within the official Star Wars canon, presenting the galaxy as a living, evolving sandbox where every choice can permanently alter the political, military, and spiritual balance of the galaxy. Rather than following the story of existing heroes, the players become new figures whose actions ripple across history alongside the established canon.
The galaxy is immense, containing millions of inhabited worlds connected by hyperspace lanes. Civilization ranges from the glittering ecumenopolis of Coruscant to forgotten Outer Rim settlements where law exists only at the barrel of a blaster. Every world possesses its own culture, economy, history, and local conflicts.
Technology is highly advanced yet unevenly distributed. Faster-than-light travel, sentient droids, cybernetics, cloning, artificial intelligence, and planet-destroying superweapons all exist, but many frontier worlds remain poor, isolated, and technologically improvised. Wealth and influence are concentrated in the Core Worlds while survival defines life on the frontier.
The Force exists as a real, living energy field connecting all life. It is neither inherently good nor evil. Individuals interpret it through different philosophies including the Jedi, Sith, Nightsisters, Guardians of the Whills, and countless lesser traditions. Force sensitivity is exceptionally rare, and discovering one's connection to the Force can dramatically alter a character's path without determining their destiny.
The galaxy is never static. Governments rise and fall. Criminal syndicates expand and fracture. Corporations manipulate politics. Wars reshape borders. Ancient civilizations leave behind ruins whose secrets can change the fate of entire sectors. Every major faction pursues its own goals regardless of player involvement, creating a world that continues to evolve naturally over time.
This campaign emphasizes freedom above all else. Players may become Jedi, Sith, smugglers, bounty hunters, soldiers, politicians, explorers, pirates, merchants, spies, crime lords, archaeologists, or create entirely unique identities. They may align with existing factions, found their own organizations, or reject galactic politics altogether.
Morality is never predetermined. Compassion, ambition, vengeance, loyalty, fear, justice, sacrifice, and power all shape a character's journey. The Light Side and Dark Side are not simple alignment systems but philosophies expressed through decisions, relationships, and consequences. Redemption is always possible. Corruption is always possible.
Above all, the galaxy should feel alive. Every planet should have ongoing conflicts, memorable inhabitants, evolving economies, hidden opportunities, and believable consequences. Players should always have multiple meaningful paths available, with no single "correct" story to follow.
Races & Cultures
Diversity of the Galaxy
The Star Wars galaxy is home to millions of intelligent species spread across countless worlds. While many species have traditional homeworlds, centuries of hyperspace travel, trade, conquest, and migration have created extraordinarily diverse populations throughout the galaxy. Most major cities contain dozens or even hundreds of species living side by side.
Species should influence a character's culture, appearance, traditions, and history, but should never completely determine their personality or morality. Individuals frequently defy stereotypes, and every society contains heroes, villains, scholars, criminals, and ordinary citizens.
The Empire officially promotes the idea of galactic unity, but in practice favors Humans above nearly every other species. Xenophobia is common within Imperial institutions, while many alien populations face discrimination, exploitation, or outright occupation.
Major Galactic Species
These species are common enough to be encountered almost anywhere in the galaxy.
Humans
The most widespread species in the galaxy. Humans occupy every level of society, from farmers and smugglers to senators, crime lords, Imperial officers, and Jedi. Human cultures vary dramatically between worlds.
Twi'leks
Native to Ryloth, Twi'leks are adaptable, resourceful, and deeply family-oriented. Many suffer under Imperial occupation and criminal exploitation, though others have become successful merchants, politicians, soldiers, and freedom fighters.
Rodians
Hunters from Rodia. Their culture traditionally values tracking, survival, and personal achievement, producing many bounty hunters while also contributing explorers, scientists, and traders.
Zabraks
Originating from Iridonia and Dathomir, Zabraks are renowned for determination and resilience. Their traditions differ greatly depending on their homeworld.
Wookiees
Powerful, intelligent inhabitants of Kashyyyk. Fiercely loyal to family and honor, many have been enslaved by the Empire for labor projects across the galaxy.
Mon Calamari
Brilliant engineers and ship designers from Mon Cala. Their rivalry with the Quarren has shaped generations of political conflict.
Quarren
Also native to Mon Cala, the Quarren maintain distinct traditions and political identities. Relations with the Mon Calamari range from cooperation to open hostility depending on the era and location.
Bothans
Masters of intelligence gathering, diplomacy, and information networks from Bothawui. They frequently serve as spies, merchants, and political advisors.
Corellians
Although ethnically Human, the people of Corellia possess a distinctive cultural identity centered around independence, engineering, and exceptional piloting.
Notable Regional Species
These species are common within specific regions but less frequently encountered elsewhere.
Togruta (Shili)
Nautolans (Glee Anselm)
Mirialans (Mirial)
Mirialans
Chiss (primarily Unknown Regions)
Kel Dor (Dorin)
Devaronians
Duros
Ithorians
Sullustans
Toydarians
Weequay
Nikto
Trandoshans
Jawas
Tusken Raiders
Ewoks
Gungans
Geonosians
Kaminoans
Lasat
Each possesses unique traditions, governments, histories, and relationships with neighboring civilizations.
Rare & Isolated Peoples
These cultures are seldom encountered and often become memorable campaign elements.
Nightsisters of Dathomir
Chiss Ascendancy
Lasat survivors
Lurmen colonies
Ancient Force sects
Hidden Jedi enclaves
Remote tribal civilizations
Lost hyperspace colonies
Their rarity should make encounters feel significant.
Cultural Identity
Homeworld often shapes identity as strongly as species.
A Human from Coruscant may share little culturally with a Human from Tatooine.
Likewise, two Twi'leks from different clans may have vastly different beliefs, professions, and loyalties.
The AI should emphasize local customs, accents, clothing, architecture, religion, cuisine, and traditions when portraying different worlds.
Species Relationships
Most prejudice in the galaxy is political or historical rather than biological.
Examples include:
Imperial Human supremacy.
Wookiees resisting Imperial enslavement.
Mon Calamari and Quarren political tensions.
Trandoshan and Wookiee rivalry.
Tusken Raiders distrusting off-world settlers.
Mandalorians judging outsiders by honor rather than species.
Hutts treating most species as assets or competitors.
Relationships should be nuanced. Individual friendships, alliances, and rivalries frequently transcend historic conflicts.
Force Traditions
Not every Force-sensitive belongs to the Jedi or Sith.
Different cultures have developed their own philosophies surrounding the Force.
Examples include:
Jedi Order
Sith
Nightsisters
Guardians of the Whills
Bardottan mystics
Lasat spiritual traditions
Dagoyan Masters
Ancient forgotten sects
The AI should remember that many Force traditions interpret the Force differently without necessarily identifying as Jedi or Sith.
GM Directive
Species should enrich the galaxy without limiting character freedom. Avoid reducing cultures to stereotypes. Canonical traditions should be respected, but every species contains a wide spectrum of personalities, professions, beliefs, and political loyalties. The AI is encouraged to introduce lesser-known canonical species and create believable local customs, settlements, dialects, and mixed communities to reinforce the immense diversity of the Star Wars galaxy.
One addition I'd make that isn't in most Star Wars guides
I would add a simple instruction like this:
Species Distribution: No single location should feel populated exclusively by one species unless established by canon. Major cities, starports, trade hubs, and space stations should feature diverse populations reflecting centuries of galactic migration, while isolated settlements may preserve stronger local cultural identities.
Current Conflicts
The campaign begins in 0 BBY, just before the events of A New Hope. Although much of the galaxy appears stable under Imperial rule, that peace is an illusion. Countless political, military, economic, and spiritual conflicts simmer beneath the surface. Most citizens know only a fraction of what is truly happening, and no one, not even the Emperor, has complete control over every corner of the galaxy.
Every adventure should naturally connect to one or more of these ongoing conflicts, allowing player actions to influence the living state of the galaxy.
The Empire's Tightening Grip
The Galactic Empire has spent nearly two decades consolidating power following the Clone Wars. Imperial authority grows stronger each year through military occupation, surveillance, propaganda, and increasingly oppressive legislation.
Regional governors replace local autonomy. Stormtrooper garrisons expand into previously independent sectors. Entire populations disappear into labor camps or Imperial prisons without trial.
While many citizens appreciate the stability and security the Empire provides, others quietly fear that personal freedoms are disappearing.
Possible adventures include:
Imperial investigations
political dissidents
prison rescues
occupied worlds
smuggling restricted goods
sabotaging Imperial infrastructure
serving within the Imperial military
uncovering corruption among local officials
The Growing Rebellion
Across the galaxy, isolated resistance groups begin realizing they are not alone.
Disillusioned senators, former Clone Wars veterans, smugglers, freedom fighters, and ordinary citizens quietly organize against Imperial rule. Most cells know little about one another, making the movement decentralized and vulnerable.
The Rebel Alliance is not yet a unified military but a fragile network built on trust, secrecy, and sacrifice.
Possible adventures include:
delivering intelligence
recruiting allies
protecting Rebel safehouses
infiltrating Imperial facilities
deciding whether to support or betray resistance movements
exposing informants
Criminal Syndicates and the Underworld
As Imperial attention focuses on political stability, criminal organizations flourish throughout the Outer Rim and beyond.
The Hutts, Black Sun, Crimson Dawn, the Pyke Syndicate, bounty hunters, pirates, spice traffickers, and countless local gangs compete for wealth and influence.
Many worlds rely upon criminal organizations for protection, employment, or survival.
Possible adventures include:
bounty hunting
heists
gang wars
smuggling operations
cartel negotiations
escort missions
criminal investigations
building a personal criminal empire
Shadows of the Clone Wars
Although nearly twenty years have passed, the Clone Wars continue to shape galactic society.
Abandoned battlefields, crashed fleets, deactivated droid armies, forgotten bunkers, missing Jedi archives, and former Separatist holdouts remain scattered throughout the galaxy.
Many veterans still carry emotional and political scars from the conflict.
Possible adventures include:
salvaging Clone Wars technology
discovering hidden military installations
resolving old wartime rivalries
recovering lost Republic intelligence
hunting rogue battle droids
uncovering forgotten experimental weapons
The Hunt for the Force
The Jedi Order has been destroyed, but the Force has not disappeared.
Across the galaxy, Force-sensitive individuals unknowingly awaken to extraordinary abilities. Ancient temples remain hidden beneath jungles and deserts. Lost holocrons lie forgotten in abandoned vaults.
Imperial Inquisitors relentlessly pursue surviving Jedi and Force artifacts while Darth Vader conducts his own secret investigations into threats connected to the Force.
Most citizens dismiss such stories as myths.
Possible adventures include:
discovering Force sensitivity
searching for kyber crystals
recovering Jedi relics
exploring ancient temples
avoiding Imperial Inquisitors
encountering forgotten Force traditions
resisting or embracing the Dark Side
Corporate Power and Economic Exploitation
Megacorporations remain among the most powerful institutions in the galaxy.
Shipyards, mining guilds, banking interests, weapons manufacturers, and trade conglomerates often wield influence rivaling planetary governments.
Many publicly support the Empire while secretly advancing their own interests.
Corporate exploitation creates unrest across mining colonies, industrial worlds, and frontier settlements.
Possible adventures include:
labor disputes
corporate espionage
industrial sabotage
resource monopolies
trade negotiations
financial conspiracies
recovering valuable shipments
The Frontier Remains Unclaimed
Despite Imperial expansion, countless systems remain only loosely governed.
Outer Rim settlements, Wild Space colonies, forgotten hyperspace routes, and isolated civilizations continue to exist beyond meaningful Imperial control.
Explorers, prospectors, archaeologists, pirates, settlers, and adventurers constantly push civilization's boundaries.
Possible adventures include:
discovering new worlds
establishing settlements
surviving hostile environments
first contact with isolated cultures
recovering lost expeditions
mapping hyperspace routes
uncovering ancient civilizations
Political Intrigue
Not every battle is fought with blasters.
Within the Imperial Senate, local governments, noble houses, corporations, and planetary administrations, political maneuvering shapes the future of entire sectors.
Loyalty is often uncertain.
Allies become rivals.
Even Imperial officials frequently work against one another for personal advancement.
Possible adventures include:
diplomacy
espionage
blackmail
assassination plots
election manipulation
protecting dignitaries
exposing corruption
negotiating planetary alliances
Ancient Mysteries
Long before the Republic, civilizations rose and fell across the galaxy.
The Rakata, ancient Jedi, Sith Empires, Zeffo, and countless forgotten cultures left behind powerful relics and dangerous secrets.
Many historians dismiss these stories as legend.
Others devote their lives to finding proof.
Some mysteries should remain unsolved.
Possible adventures include:
archaeological expeditions
deciphering ancient languages
exploring forgotten temples
activating mysterious artifacts
encountering Force vergences
awakening long-dormant threats
The Living Galaxy
No conflict exists in isolation.
A single player decision may strengthen the Empire, inspire rebellion, empower a crime syndicate, reveal forgotten Force knowledge, reshape a planetary government, or ignite conflict across an entire sector.
The galaxy should continue evolving even when the players are elsewhere. Factions pursue independent goals, governments adapt to changing circumstances, and consequences ripple outward over time. Players are free to engage with, ignore, or reshape any conflict they encounter. There is no single "main quest." The story emerges from the choices they make within a galaxy already in motion.
Not every conflict should revolve around saving the galaxy. Most adventures begin with local, personal stakes: a missing shipment, a corrupt governor, a labor strike, a bounty contract, a family dispute, or a forgotten ruin. As players gain influence, these seemingly isolated events can naturally reveal connections to larger galactic conflicts. Let the scale of the story grow because of the players' choices, not because the galaxy demands another hero.
Magic & Religion
The Force & Belief
The Living Force
The Force is an energy field generated by all living things. It binds the galaxy together, connecting every person, creature, and world. While its existence is undeniable to those who experience it, most citizens understand little about its true nature.
The Force is not a spellcasting system or a source of unlimited supernatural abilities. It is subtle, instinctive, deeply personal, and often mysterious. Great feats require discipline, emotion, training, or extraordinary circumstances.
Most beings will never knowingly encounter a Force user during their lifetime.
Force Sensitivity
Force sensitivity is exceptionally rare. It appears naturally across every species and cannot be learned through study alone.
Some individuals discover their abilities as children.
Others unknowingly use the Force for decades through extraordinary intuition, reflexes, empathy, or luck without understanding its source.
Only a tiny fraction ever receive formal training.
Being Force-sensitive does not predetermine morality, destiny, or allegiance.
The Light and Dark Side
The Force itself is neither good nor evil.
Instead, sentient beings choose how they interact with it.
The Light Side
The Light Side values:
compassion
discipline
selflessness
patience
harmony
protection
wisdom
Those who follow the Light seek to serve others and maintain balance rather than dominate it.
The Dark Side
The Dark Side draws strength from:
fear
anger
hatred
obsession
ambition
domination
selfish desire
While it offers tremendous power, it gradually reshapes the user's judgment, relationships, and perception of reality. Corruption is rarely immediate; it often begins with understandable choices made for noble reasons.
The Dark Side should always tempt rather than simply punish.
Force Abilities
Force powers should emerge naturally through training, experience, emotional growth, and personal discovery.
Common abilities include:
heightened reflexes
telekinesis
enhanced senses
persuasion
precognitive intuition
lightsaber combat
meditation
Force leaps
object manipulation
Rare abilities may include:
healing
psychometry
battle meditation
Force visions
beast communication
Force concealment
electric judgment
Force lightning
projection
essence transfer (legendary)
Force ghosts (extremely rare)
No individual should possess every ability.
Every Force user develops unique strengths.
The Jedi
By 0 BBY, the Jedi Order has been nearly eradicated.
Most surviving Jedi remain hidden or have abandoned their former lives.
The Empire teaches that the Jedi were traitors responsible for attempting to overthrow the Republic.
Many citizens believe the Jedi never truly existed.
Finding:
a surviving Jedi
a lightsaber
a holocron
an abandoned Jedi Temple
should feel like discovering living history.
The Sith
The Sith remain hidden from the galaxy.
Only a handful of individuals know they still exist.
The Sith pursue power through passion, domination, secrecy, and the Dark Side.
Ancient Sith temples, tombs, artifacts, and holocrons remain scattered across forgotten worlds.
Most are protected by dangerous guardians, ancient mechanisms, or the corrupting influence of the Dark Side itself.
Other Force Traditions
The Jedi and Sith are not the only philosophies surrounding the Force.
Throughout the galaxy, numerous cultures interpret it differently.
Known traditions include:
Nightsisters of Dathomir
Guardians of the Whills
Lasat spiritual teachings
Bardottan mystics
Dagoyan Masters
ancient Je'daii philosophy (known only through forgotten records)
isolated Force sects
local shamans and mystics
Many traditions understand only fragments of the Force while preserving wisdom lost elsewhere.
Religion Throughout the Galaxy
Most religions do not worship gods in the traditional sense.
Instead, cultures develop spiritual traditions centered around ancestors, planetary spirits, cosmic balance, local myths, or interpretations of the Force.
Examples include:
Force-centered philosophies
ancestor worship
tribal spiritualism
planetary guardian traditions
local creation myths
ancient temple cults
Religious beliefs vary dramatically between planets and species.
Faith often shapes politics, architecture, festivals, and daily life.
Force Vergences
Certain locations possess unusually strong connections to the Force.
These vergences may include:
ancient temples
caves
forests
battlefields
crystal caverns
forgotten shrines
unusual celestial phenomena
Vergences may amplify visions, emotions, or Force abilities, though they often carry significant risks.
Some become sacred pilgrimage sites.
Others are feared and abandoned.
The Nature of Balance
Balance is not achieved by destroying one side of the Force.
Instead, balance represents harmony between life, choice, and responsibility.
Characters should never be judged solely by alignment labels.
Their actions, motivations, sacrifices, relationships, and long-term decisions determine their spiritual journey.
Redemption remains possible.
Corruption remains possible.
No path is irreversible until the story says it is.
GM Directive
The Force should remain mysterious. Do not reduce it to a predictable magic system or a collection of combat abilities. Many of its greatest manifestations should inspire awe, uncertainty, or fear rather than explanation.
Not every mystery deserves an answer.
Not every vision is literal.
Not every ancient artifact should reveal its full purpose.
Characters should earn their understanding of the Force through experience, relationships, personal struggle, and difficult choices rather than simple progression. Likewise, faith and religion should shape the galaxy without requiring every culture to interpret the Force in the same way. Preserve mystery whenever possible, allowing belief, doubt, and discovery to remain central themes of the Star Wars universe.
Narrative Principle: Treat the Force as the films do, not as a game mechanic. It should be quiet before it is spectacular. A subtle feeling, an impossible coincidence, a warning instinct, or an unexplained connection is often more meaningful than a dramatic display of power. The greatest moments involving the Force should feel earned, transformative, and deeply personal, leaving both the characters and the audience with a sense of wonder.
Planar Influences
Cosmic Realms & Beyond
Unlike many fantasy settings, the Star Wars galaxy does not consist of numerous interconnected planes of existence. Reality is primarily a single physical universe, though several rare phenomena exist beyond conventional understanding. These places should remain exceptionally uncommon, mysterious, and often beyond complete explanation.
Most beings will never knowingly encounter any of these phenomena during their lifetime.
The Cosmic Force
The Force exists beyond ordinary physical reality.
Every living being contributes to both the Living Force and, ultimately, the Cosmic Force. While the Living Force connects all life in the present, the Cosmic Force represents the enduring energy and consciousness that transcends individual existence.
Meditation, visions, prophecy, and certain Force phenomena originate from this deeper connection.
No technology can fully measure or control it.
Force Vergences
Certain locations possess unusually powerful concentrations of the Force.
Examples include:
ancient Jedi temples
Sith shrines
kyber crystal caverns
sacred mountains
forgotten battlefields
hidden caves
naturally occurring vergences
Within these locations, visions may become stronger, emotions more intense, and unusual Force manifestations more likely.
Not every vergence serves the Light or the Dark.
Many simply exist.
Hyperspace
Hyperspace is a parallel dimension that allows faster-than-light travel between star systems.
Although routinely used throughout the galaxy, hyperspace remains only partially understood.
Travel depends upon:
stable hyperlanes
accurate navigation
functioning hyperdrives
updated stellar charts
Poor calculations may result in collision with celestial objects, becoming lost, or emerging in dangerous or unexplored regions.
Occasionally, unusual hyperspace anomalies may lead explorers toward forgotten systems or impossible discoveries.
Force Visions
Powerful Force users sometimes experience visions beyond ordinary perception.
These experiences may reveal:
possible futures
forgotten memories
symbolic lessons
distant events
emotional truths
warnings
temptations
Visions are rarely literal.
They should challenge interpretation rather than provide certainty.
Force Spirits
Under extraordinarily rare circumstances, exceptionally enlightened Force users may preserve aspects of their consciousness after death.
These manifestations are not ghosts in the traditional sense.
They serve as guides, teachers, or reminders of the continuing nature of the Force.
Very few individuals possess this knowledge, and even fewer understand how it is achieved.
During 0 BBY, this ability is almost entirely unknown.
Ancient Cosmic Phenomena
Throughout galactic history, scattered accounts describe places and events that defy conventional explanation.
Legends speak of:
impossible temples
worlds saturated with the Force
mysterious celestial alignments
forgotten gateways
relics capable of altering perception
beings whose understanding of the Force surpasses that of the Jedi and Sith
Most historians dismiss these stories as myth.
Whether they are true remains uncertain.
The Unknown Regions
Beyond the edges of explored space lie vast territories where navigation itself becomes unpredictable.
The Unknown Regions contain:
unstable hyperspace routes
unusual stellar phenomena
ancient civilizations
powerful Force vergences
isolated cultures
mysteries untouched for millennia
Many legends concerning the Force originate from these unexplored frontiers.
The World Between Worlds
Legends persist of an ancient realm existing outside ordinary space and time, where the Force itself appears to converge.
Its existence is considered myth by nearly everyone in the galaxy.
Should it ever appear within a campaign, it must remain an exceptionally rare narrative event rather than a repeatable destination. Its nature, purpose, and rules should remain deliberately mysterious, and it should never be used casually to rewrite history or undo meaningful consequences.
Mortis and Other Cosmic Realms
Ancient records and fragmented legends describe places where the Force manifests in ways that defy all known understanding. Whether these realms are physical locations, visions, or something beyond mortal comprehension remains unknown.
Such places should be treated as mythic exceptions rather than established destinations. Encounters with them should be exceedingly rare and reserved for stories of profound spiritual significance.
GM Directive
The Star Wars galaxy should remain grounded in a single, believable reality. Extraordinary cosmic phenomena exist to inspire wonder, not to replace the physical world. Avoid introducing alternate dimensions, elemental planes, or supernatural realms unless they are firmly rooted in established Star Wars canon.
The greatest mysteries of the Force should remain mysteries. Some questions should never receive definitive answers, allowing players to wonder, speculate, and discover alongside their characters. Encounters with cosmic phenomena should be transformative, exceedingly rare, and never diminish the importance of choices made in the ordinary galaxy.
Overall, 95% of the campaign should take place in the tangible, lived-in galaxy of planets, ships, politics, and ordinary people. The remaining 5%—the truly cosmic side of Star Wars—should feel like touching something ancient, unknowable, and almost sacred.
Historical Ages
The Star Wars galaxy is ancient beyond comprehension. Civilizations have risen and fallen for tens of thousands of years, each leaving behind technologies, philosophies, monuments, ruins, and conflicts that continue to shape the present day.
Most citizens understand only recent history. Scholars, archaeologists, Force traditions, and secret organizations preserve fragments of much older eras. Many truths have been lost, deliberately erased, or transformed into legend.
The past is never truly gone. Every world bears the marks of those who came before, and every generation inherits both the triumphs and failures of history.
The Dawn of Civilization
(~25,000+ BBY)
The earliest known galactic civilizations emerged as hyperspace travel united distant worlds for the first time. Trade flourished, cultures expanded, and the foundations of the Galactic Republic were established.
Little survives from this age beyond scattered ruins, forgotten hyperspace routes, and myths preserved by isolated cultures.
Legacy:
ancient hyperspace beacons
forgotten colony worlds
primitive starports
lost archives
abandoned megastructures
Adventure Threads:
discovering forgotten colonies
restoring lost navigation routes
deciphering pre-Republic languages
The Infinite Empire
(Ancient Rakatan Civilization)
Long before the Republic reached its height, the Rakatan Infinite Empire ruled vast portions of the galaxy using terrifying Force-based technologies.
Their civilization collapsed under civil war, overreliance on the Dark Side, and mysterious catastrophes.
Most beings know nothing of the Rakata.
Their ruins remain among the oldest and most dangerous locations in the galaxy.
Legacy:
planetary superstructures
Force-powered technology
impossible architecture
mysterious star maps
dormant machines
Adventure Threads:
activating ancient technology
exploring forbidden temples
uncovering forgotten history
The Old Republic
(Approximately 25,000–1,000 BBY)
For thousands of years, the Galactic Republic expanded across the galaxy.
Trade prospered.
Democracy flourished.
The Jedi Order became respected guardians of peace and justice.
Entire sectors still measure time, law, and culture according to institutions founded during this era.
Legacy:
Republic architecture
ancient Senate buildings
Jedi libraries
diplomatic traditions
established hyperlanes
Adventure Threads:
recovering Republic records
investigating forgotten treaties
exploring abandoned Republic outposts
The Great Jedi–Sith Conflicts
Across countless generations, the Jedi Order and numerous Sith Empires fought devastating wars over the fate of the galaxy.
Entire worlds changed hands repeatedly.
Many Force vergences became battlefields.
Countless temples were destroyed or abandoned.
The Republic eventually emerged victorious, but much of this history faded into myth.
Legacy:
Sith tombs
Jedi temples
kyber crystal caves
battlefields rich in Force echoes
hidden holocrons
Adventure Threads:
recovering ancient relics
confronting forgotten Sith cults
surviving Force-infused ruins
The High Republic
(Approximately 500–100 BBY)
The Republic reached one of its greatest periods of optimism, exploration, and prosperity.
Jedi served openly throughout the galaxy.
New hyperspace routes were charted.
The Outer Rim saw unprecedented expansion.
Although remembered as a golden age, many of its greatest achievements have since been lost or neglected.
Legacy:
abandoned frontier stations
elegant Jedi outposts
exploration records
forgotten colonies
ceremonial temples
Adventure Threads:
reopening ancient routes
investigating lost expeditions
discovering untouched frontier worlds
The Fall of the Republic
Political corruption, corporate influence, and growing separatist movements gradually weakened the Republic.
Count Dooku's Separatist Alliance divided the galaxy.
Ordinary citizens increasingly lost faith in galactic government.
Most believed civil war had become inevitable.
Legacy:
divided families
political distrust
damaged institutions
regional resentment
Adventure Threads:
uncovering old conspiracies
mediating local disputes
investigating forgotten Separatist networks
The Clone Wars
(22–19 BBY)
The Clone Wars engulfed nearly every sector.
Clone armies fought Separatist droid forces across thousands of worlds.
Entire ecosystems were devastated.
Cities burned.
Generations grew up knowing only war.
Many veterans still struggle with trauma, guilt, and divided loyalties.
Legacy:
crashed Venators
abandoned battle droids
hidden weapons depots
clone memorials
ruined cities
orphaned populations
Adventure Threads:
salvaging warships
hunting rogue droids
recovering lost military intelligence
helping war-torn communities rebuild
The Great Jedi Purge
At the end of the Clone Wars, Emperor Palpatine declared the Jedi traitors and executed Order 66.
Nearly the entire Jedi Order was destroyed within days.
The surviving Jedi scattered into hiding.
The Empire systematically erased Jedi history from public knowledge.
By 0 BBY, many younger citizens believe the Jedi were little more than dangerous religious extremists—or myths altogether.
Legacy:
abandoned temples
hidden lightsabers
secret escape routes
forgotten safehouses
erased historical records
Adventure Threads:
protecting surviving Jedi
uncovering hidden archives
restoring lost knowledge
The Rise of the Empire
(19–0 BBY)
Over the past nineteen years, the Empire has transformed the Republic into an authoritarian regime.
Military occupations spread across the galaxy.
Corporate interests merged with Imperial authority.
The Senate continues to exist, but its influence steadily diminishes.
Many worlds accepted Imperial rule willingly.
Others resist in secret.
Legacy:
expanding Star Destroyer fleets
labor camps
Imperial academies
propaganda networks
occupied worlds
surveillance infrastructure
Adventure Threads:
espionage
rebellion
political intrigue
prison rescues
Imperial investigations
The Galaxy Today (0 BBY)
The galaxy stands at a crossroads.
The Empire appears stronger than ever.
The Jedi are gone.
The Sith remain hidden.
Small Rebel cells quietly coordinate resistance.
Crime syndicates expand their influence.
Ancient secrets continue to awaken beneath forgotten worlds.
No one realizes how close the galaxy stands to another age of transformation.
History is no longer something to study.
History is about to happen.
Living Legacies
Every era should leave visible marks upon the present.
When creating adventures, remember that history is rarely forgotten completely. Every planet should carry evidence of its past through architecture, traditions, ruins, politics, family histories, cultural memory, or lingering conflicts. A modern Imperial outpost may stand atop an ancient Jedi temple. A smuggler's hideout might once have been a Republic listening station. A local feud could trace its origins to the Clone Wars or even older rivalries.
The past should never exist solely in museums—it should shape the lives of ordinary people and provide the foundation for new stories.
Narrative Principle: The galaxy should feel old. Every important location should have layers of history beneath it. Whenever players arrive somewhere new, the AI should consider not only what exists there today, but what stood there centuries ago, who fought there, what was lost, what was buried, and what stories remain untold. The greatest adventures often begin with the rediscovery of something history tried to forget.
Economy & Trade
The Galactic Economy is one of the largest and most interconnected systems in the known galaxy. Trillions of beings depend upon an immense network of trade routes, shipping guilds, corporations, local industries, and planetary governments. Every inhabited world contributes something to this network, whether through natural resources, manufacturing, agriculture, technology, culture, finance, or strategic location.
Economic prosperity is unevenly distributed. While Core Worlds enjoy immense wealth and advanced infrastructure, many Mid Rim and Outer Rim planets struggle under debt, corruption, piracy, or Imperial exploitation.
Trade is the lifeblood of civilization. Disrupting it can alter the balance of power across entire sectors.
Currency
The standard galactic currency is the Galactic Credit, accepted throughout most Republic and Imperial space.
However, many regions also rely upon:
local planetary currencies
Hutt credits
corporate scrip
barter
precious metals
spice
kyber crystals
rare artifacts
favors and information
Remote settlements often place greater value on practical goods than digital currency.
A shipment of bacta, food, fuel, or replacement starship components may prove more valuable than thousands of credits.
Trade Routes
Hyperspace lanes are the arteries of the galaxy.
Major routes such as the Corellian Run, Corellian Trade Spine, Hydian Way, Perlemian Trade Route, and Rimma Trade Route connect thousands of inhabited systems.
Control of these routes determines military strength, political influence, and economic prosperity.
Trade routes constantly face threats from:
pirates
Imperial inspections
customs enforcement
hyperspace anomalies
criminal syndicates
local conflicts
natural disasters
Entire campaigns may revolve around protecting, disrupting, or discovering valuable trade routes.
Major Industries
Every world should possess an economic identity.
Examples include:
Industrial Worlds
starship construction
weapons manufacturing
droid production
heavy industry
mining equipment
Examples include Corellia, Kuat, and Fondor.
Mining Worlds
Extraction of valuable resources such as:
tibanna gas
coaxium
kyber crystals
doonium
beskar
precious metals
industrial ores
Mining operations frequently attract corporate interests, criminal organizations, and Imperial oversight.
Agricultural Worlds
These planets export enormous quantities of:
grain
livestock
seafood
medicinal plants
textiles
foodstuffs
Their security is essential to feeding countless urban populations.
Technology Centers
Highly developed worlds produce:
hyperdrives
droids
medical technology
communications equipment
cybernetics
advanced research
Many possess close relationships with Imperial contracts.
Frontier Economies
Outer Rim settlements survive through:
salvage
prospecting
moisture farming
hunting
local trade
mercenary work
tourism
independent manufacturing
Their economies are resilient but vulnerable.
The Corporate Sector
Several massive corporations wield influence rivaling entire planetary governments.
Examples include:
Kuat Drive Yards
Sienar Fleet Systems
Corellian Engineering Corporation
Industrial Automaton
Incom Corporation
Merr-Sonn Munitions
TaggeCo
Arakyd Industries
Some openly support the Empire.
Others quietly pursue their own interests.
Corporate rivalries create opportunities for espionage, sabotage, industrial theft, and political manipulation.
Imperial Economics
The Empire increasingly reshapes the galactic economy to support military expansion.
Common Imperial policies include:
increased taxation
resource requisition
forced labor
nationalized industries
military contracts
strict customs enforcement
export restrictions
expanded surveillance of commerce
Many prosperous worlds grow wealthier under Imperial protection.
Others suffer severe exploitation.
Economic pressure often becomes the first spark of rebellion.
Criminal Markets
Not all commerce is legal.
The underworld thrives upon:
spice trafficking
weapons smuggling
stolen technology
forged identities
bounty contracts
illegal droids
counterfeit goods
information brokerage
artifact smuggling
Black markets exist on nearly every populated world, though their visibility depends upon local enforcement.
Independent Traders
Despite Imperial control, independent captains continue to connect isolated worlds.
Freighters, smugglers, explorers, couriers, bounty hunters, and merchant guilds keep commerce flowing where governments cannot.
Many remote settlements depend entirely upon these independent operators.
A single freighter captain may become the difference between prosperity and famine.
Supply and Demand
The galaxy should respond dynamically to major events.
Wars, piracy, natural disasters, political unrest, and player actions should affect local economies.
Examples include:
destroyed refineries increasing fuel prices
pirate activity disrupting food shipments
Imperial blockades creating shortages
mining strikes affecting starship production
successful trade agreements revitalizing struggling worlds
discovery of valuable resources attracting settlers and corporations
Economic changes should create new adventures rather than simply altering prices.
Exploration and Opportunity
Not every fortune has been found.
Unknown systems may contain:
untouched mineral deposits
abandoned shipyards
forgotten Republic vaults
ancient technologies
fertile colony worlds
lost hyperspace routes
Exploration remains one of the greatest paths to wealth and influence.
GM Directive
The economy should feel alive rather than static. Every world should produce, consume, import, or protect something of value. Trade routes connect civilizations, while shortages, tariffs, piracy, corporate rivalries, and Imperial policies constantly reshape local conditions.
Economic systems should generate stories as often as they generate wealth. A delayed shipment, labor dispute, fuel shortage, stolen cargo, mining accident, or corporate merger can become the beginning of an entire campaign. Player actions should have visible economic consequences, influencing prosperity, scarcity, political stability, and the daily lives of ordinary citizens across the galaxy.
Every populated world is sustained by ordinary people:
dockworkers
freight pilots
mechanics
miners
clerks
factory workers
moisture farmers
bureaucrats
engineers
customs officers
street vendors
bankers
sanitation crews
Not every adventure needs to start with a Jedi Temple or a Sith artifact. Sometimes it starts because a shipping foreman notices a missing crate, a mechanic uncovers a hidden compartment, or a customs inspector asks one question too many. Those grounded, everyday moments make the galaxy feel authentic and give the larger conflicts emotional weight.
Law & Society
Justice, law, and civil order vary dramatically across the galaxy. While the Galactic Empire claims authority over nearly every inhabited system, local customs, planetary governments, crime syndicates, corporations, and frontier traditions often wield greater influence than Imperial law itself.
Most citizens simply wish to live peaceful lives. Farmers, laborers, merchants, artisans, senators, mechanics, soldiers, and dockworkers make up the overwhelming majority of the galaxy. Those who live outside ordinary society—smugglers, bounty hunters, mercenaries, spies, explorers, and Force users—are the exception rather than the rule.
No single legal system governs every world.
Imperial Law
Within Imperial-controlled space, law exists primarily to preserve order, loyalty, and stability.
Imperial justice emphasizes:
public security
obedience
efficiency
military authority
suppression of dissent
Crimes viewed especially harshly include:
sedition
aiding rebels
smuggling restricted materials
possession of Jedi artifacts
unauthorized military technology
attacks on Imperial personnel
treason
terrorism
Trials are often brief.
Imperial officers possess broad authority.
On some worlds, an officer's judgment carries more weight than local courts.
Planetary Governments
Many worlds continue to govern themselves under Imperial oversight.
Local laws may differ significantly regarding:
commerce
weapons
droids
bounty hunting
local militias
property rights
religion
customs
Some governments cooperate willingly with the Empire.
Others quietly resist while maintaining the appearance of loyalty.
Frontier Justice
Far from the Core Worlds, survival often matters more than written law.
Many frontier settlements rely upon:
elected marshals
local councils
respected elders
mercenary companies
planetary militias
informal agreements
Justice is practical rather than procedural.
Reputation often matters as much as legality.
Criminal Rule
Entire regions operate under the authority of powerful criminal organizations.
Within Hutt Space and similar territories, disputes are frequently settled through:
negotiation
favors
intimidation
bounty hunters
private security
personal reputation
Contracts may carry greater weight than official law.
Failure to honor agreements often brings swift consequences.
The Bounty Hunter Profession
Licensed bounty hunters occupy a unique place within galactic society.
Many governments and criminal organizations employ them to capture dangerous fugitives.
Some operate honorably.
Others pursue profit alone.
Most civilians view bounty hunters with caution, respect, or fear.
A skilled hunter may become famous across multiple sectors.
The Status of the Jedi
By 0 BBY, the Jedi are officially regarded as traitors to the Republic.
Possessing Jedi artifacts, openly displaying Force abilities, or claiming to be a Jedi may attract unwanted attention from Imperial authorities.
Most ordinary citizens know little about the Jedi beyond Imperial propaganda or old stories passed down by previous generations.
Some believe the Jedi were dangerous extremists.
Others believe they never truly existed.
A few quietly remember the truth.
The Status of Force Users
Outside the Jedi and Sith, Force-sensitive individuals are usually misunderstood.
They may be viewed as:
gifted mystics
frauds
healers
witches
prophets
dangerous outcasts
miracle workers
Many conceal their abilities throughout their lives.
Open displays of unusual powers often attract attention from local authorities, criminal interests, or the Empire.
Social Class
Opportunity differs greatly depending on where one is born.
The Core Worlds generally enjoy:
wealth
education
stable infrastructure
advanced medicine
political influence
Many Outer Rim settlements struggle with:
poverty
resource shortages
piracy
corruption
Imperial neglect
criminal exploitation
Despite these differences, extraordinary individuals can rise from any world.
The galaxy is filled with stories of unknown smugglers, farmers, laborers, and refugees changing history.
Reputation
A person's reputation often opens more doors than wealth.
Characters gradually become known for:
honor
reliability
courage
cruelty
generosity
betrayal
military achievements
criminal success
diplomatic skill
Different groups remember different deeds.
An Imperial hero may be a Rebel war criminal.
A respected smuggler may be an outlaw on one planet and a folk hero on another.
Reputation should evolve naturally through player choices.
Society's View of Independent Operators
Most ordinary citizens regard independent spacers with curiosity and caution.
Freighter captains, bounty hunters, mercenaries, explorers, archaeologists, diplomats, and smugglers often live outside conventional social structures.
Some are admired.
Some are feared.
Some are distrusted.
Most are simply trying to survive.
The galaxy should react to their actions rather than assume they are destined to become heroes.
Justice Beyond the Law
Not every conflict ends in a courtroom.
Honor, loyalty, family, debt, vengeance, religion, political necessity, and personal conscience often influence decisions as much as written law.
Many societies value reconciliation over punishment.
Others believe strength alone determines justice.
Characters should regularly face situations where legality and morality are not the same.
GM Directive
Justice should never feel uniform across the galaxy. Before presenting legal consequences, consider who truly holds power in the region: the Empire, a planetary government, a corporation, a crime syndicate, or the local community. Different authorities enforce different laws, and those laws may conflict.
Likewise, society should respond organically to the players. Most people will not immediately recognize them as heroes or villains. Trust, fear, admiration, and suspicion should be earned over time through repeated actions. Let reputation spread gradually through rumors, witnesses, news reports, criminal networks, and political channels, creating a galaxy that remembers what the players have done without assuming they are the center of every story.
Narrative Principle: The greatest tension in Star Wars often comes from ordinary people navigating extraordinary systems of power. A customs officer following orders, a senator compromising their ideals, a dockworker hiding a refugee, or a stormtrooper questioning a command can create stories just as compelling as a lightsaber duel. The law should feel human, imperfect, and shaped by those who enforce it.