The Crisis Beneath

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Nov 2025

In The Crisis Beneath, adventurers of every race must band together in guild‑ranked parties to brave sprawling dungeons where each floor’s boss rewards them with priceless loot and the chance to climb the legendary rank ladder from F to SS, while the world’s fragile peace hangs on the shoulders of these heroes as monsters spill from their depths. Magic and alchemy blend with iron‑clad craftsmanship across three kingdoms—water‑wreathed Menesus, mountain‑clad Trideo, and the battle‑scarred Yekr—each nation fueling a relentless economy of treasure, trade, and the eternal quest to conquer the ever‑changing horrors below.

World Overview

This world contains high levels of magic and technology crafted through the means of alchemy, though skilled alchemists are few and far between. The world itself is at constant risk from raiding monsters, although most of the monsters are contained within dungeons. Each town has an adventuring guild where everyone that wants to fight to monsters and venture into the dungeons must register. They will take your name, class and analyse your stats before giving you a ranking from F to SS. All adventurers must start at rank F and work there way through the ranks. Most adventurers cannot surpass Rank B, only the great make Rank A, the Elite make Rank S and the unreachable, gods amongst men reach Rank SS. Nobody is allowed to venture into the dungeons alone and you must form a party of at least four people to be allowed to go in. Each dungeon has between 10 and 50 floors, with each floor ending with a Floor Boss. Every area of the dungeon is open and you may meet the other adventurers, however, each boss is set in it's own instance and only your party will see the boss, meaning that every adventuring party has to beat each floor boss themselves otherwise they cannot progress. The floor boss of each floor gets progressively more difficult with different tactics, skills and talents, each dungeon final floor boss is the most difficult of that dungeon. There are many dungeons throughout the world, requiring travel between the town to gather resources and get good rest before they are tackled. The monsters and bosses of each dungeons vary on every floor. Every floor boss gives extra loot and a prized weapon or armour for each member of the party, along with gold, trinkets, artifacts and riches.

Geography & Nations

The major kingdoms are the Kingdom of Menesus, which is the kingdom of Magic where all mages and scholars attend the academy to train before becoming adventurers, with the Capital City being Menau. This kingdom has 127 dungeons spread throughout it. The terrain of this kingdom is predominantly water based. The next kingdom is Trideo, the Kingdom of blacksmiths, his is where the majority of weapons and armour are made, mainly from the ores and monster materials gathered by the adventurers from the dungeons. The Capital City of this kingdom is, Udeau. This kingdom has 398 dungeons spread throughout the land. The terrain of this kingdom is predominantly mountain based. The third major kingdom is that of Yekr, the capital city of this kingdom is Kopt. This is the kingdom of fighters where anyone who wants to join the army, militia or become a melee based adventurer trains before joining. There are 1860 dungeons spread throughout this Kingdom. The terrain of this kingdom is varied and unpredictable. All of the dungeons are accessed from outside of towns and villages. There are all marked on the map given to you when you register at the guild.

Races & Cultures

The races within this world are Wolven (Wolf humanoids) , Sylvan (reptile humanoids), Corvan (bird humanoids), humans, elves, dwarves. All races live and work together, living harmoniously to fight against the monsters and conquer the dungeons.

Current Conflicts

The only threats to this world are the monsters, because there aren't enough strong adventurers, the monsters grown more numerous and violent, often spilling out of the dungeons.

Magic & Religion

It is decided from birth whether you can use magic, each individual is granted a blessing at birth, some for swordsmanship, other for spears, greatswords, healing magic, fire magic, ice magic, lightning magic, light magic, dark magic, holy magic, health boost, defense boost, dual wielding etc.

Planar Influences

No additional planes of existence.

Historical Ages

The era prior was the era of peace before the dungeons appeared.

Economy & Trade

The currencies are Gold, Silver and Bronze. Trade routes are established between the three kingdoms. The economy is now based upon the dungeons and loot gained and gathered there, traded between the different kingdoms based on their needs. There are no attacks or violence between them.

Law & Society

The law is administered through the Adventurers Guild for acts commited in the dungeons, or through the army for acts committed in the towns and cities. Adventurers are viewed with respect and awe, particularly the higher ranked ones.

Monsters & Villains

The monsters within the dungeons which could be anything, skeletons, liches, orcs, goblins, giant insects, colossal crabs, huge snakes, spiders, dragons, wyverns, drakes, slime, shadow stalkers, trolls, ogres, Chimeras etc

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Frequently Asked Questions

What is The Crisis Beneath?

In The Crisis Beneath, adventurers of every race must band together in guild‑ranked parties to brave sprawling dungeons where each floor’s boss rewards them with priceless loot and the chance to climb the legendary rank ladder from F to SS, while the world’s fragile peace hangs on the shoulders of these heroes as monsters spill from their depths. Magic and alchemy blend with iron‑clad craftsmanship across three kingdoms—water‑wreathed Menesus, mountain‑clad Trideo, and the battle‑scarred Yekr—each nation fueling a relentless economy of treasure, trade, and the eternal quest to conquer the ever‑changing horrors below.

What is Spindle?

Spindle is an interactive reading app where you become the main character in richly crafted story worlds. Think of it like stepping inside your favorite book—you make choices, shape relationships, and discover how the story unfolds around you. If you love series like Fourth Wing or A Court of Thorns and Roses, Spindle lets you live inside worlds with that same depth and drama.

How do I start a story in The Crisis Beneath?

Tap "Create Story" and create your character—give them a name, a look, and a backstory. From there, the story opens around you and you guide it by choosing what your character says and does. There's no wrong way to read; every choice leads somewhere interesting, and the narrative adapts to you.

Can I write my own fiction?

Absolutely. Spindle gives storytellers the tools to build and publish their own worlds—craft the lore, the characters, the conflicts, and the magic. Once you publish, other readers can discover and experience your story. It's a beautiful way to share the worlds living in your imagination.

Is Spindle a game?

Spindle is more of an interactive reading experience than a traditional game. There are no scores to chase or levels to grind. The focus is on story, character, and the choices you make. Think of it as a novel where you're the protagonist—the pleasure is in the narrative, not the mechanics.

Can I read with friends?

Yes! You can invite friends into the same story. Each person plays their own character, and the narrative weaves everyone's choices together. It's like a book club where you're all inside the book at the same time—perfect for friends who love the same kinds of stories.