Un-Earthen

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Dec 2025

In Un‑Earthen, the Great Synthesis fused DNA and magic into a hard science, turning glass‑paneled skyscrapers and gravity‑run maglevs into everyday reality while the Augmented and Lithos engineer a world where tech and spellwork coexist in a tense, 1920s‑style metropolis. Amid a cold war over the Silent Lands, a syndicate spreads heart‑burning Overclock, and the thin veil between planes lets glitch‑ghosts haunt networks—making every street a battleground for power, faith, and the fragile balance between engineered wonder and raw druidic chaos.

World Overview

A semi-modern world where The Great Synthesis occurred 100 years ago—the moment science finally mapped the DNA of magic.

Geography & Nations

Equivalent to the 1920s-1940s, but with "Aether-tech." Think glass-paneled skyscrapers, bolt-action rifles firing elemental slugs, and maglev trains powered by gravity runes.

Races & Cultures

The Augmented (Humans): The dominant population, known for integrating tech with their biology to access powers. The Lithos (Dwarven Heritage): Not cave-dwellers, but the world's premier architects and structural engineers. They live in the "Deep-City" foundations of modern metropolises. The Sylphs: Beings of pure energy who must wear "containment suits" to interact with the physical world. They are the scientists who pioneered planar travel. The Feral-Kin: Those who rejected technology to live in the "Green Belts," practicing ancient, raw druidry that interferes with electronic signals.

Current Conflicts

The Frequency War: A cold war between Oros and Kaltor over the "Silenced Lands"—territories where magic has simply stopped working. The Syndicate Uprising: An underground criminal organization is flooding the streets with "Overclock," a dangerous chemical that grants temporary god-like powers but burns out the user’s heart. Class Struggle: Tension between the "Natural Talents" (born with magic) and the "Tuned" (who rely on expensive tech).

Magic & Religion

The System: Magic is treated like physics. You don't "cast spells"; you "execute sequences." It requires Aether-Fuel (refined crystals). Religion: Most have traded gods for the Church of the Singularity, which believes that one day, science will allow humanity to merge with the Aether itself. A small sect, The Echoes, still worships the "Ancient Silence" that existed before tech.

Planar Influences

The Material Plane is thin. "Bleed Zones" occur where skyscrapers are too tall or reactors too powerful. Spirits from the Aether-Waste occasionally slip through, appearing as "Glitch-Ghosts" that haunt digital networks.

Historical Ages

The Age of Myths: Pre-industrial, traditional fantasy. The Dark Calamity: A global war that nearly wiped out life. The Synthesis: The current age of progress and political tension.

Economy & Trade

Currency: Credits (CR), backed by the global Aether-Reserve. Trade: The Sky-Lanes are dominated by massive zeppelin freighters. Control of the crystal mines in the Kaltor mountains dictates the global stock market.

Law & Society

Justice: "Enforcer Units" use non-lethal mana-shackles that dampen a prisoner’s resonance, making them powerless. Adventurers: Known as "Freelancers" or "Operators." They are legally licensed mercenaries hired by corporations to do the dirty work the government can't touch.

Monsters & Villains

Techno-Horrors: Rogue AI spirits that have possessed abandoned factory machinery. The Iron Syndicate: Led by a masked figure known as The Architect, who wants to trigger a global "Hard Reset" of the world’s technology. Aether-Mutants: Wildlife warped by radiation near the Kaltor refineries.

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Frequently Asked Questions

What is Un-Earthen?

In Un‑Earthen, the Great Synthesis fused DNA and magic into a hard science, turning glass‑paneled skyscrapers and gravity‑run maglevs into everyday reality while the Augmented and Lithos engineer a world where tech and spellwork coexist in a tense, 1920s‑style metropolis. Amid a cold war over the Silent Lands, a syndicate spreads heart‑burning Overclock, and the thin veil between planes lets glitch‑ghosts haunt networks—making every street a battleground for power, faith, and the fragile balance between engineered wonder and raw druidic chaos.

What is Spindle?

Spindle is an interactive reading app where you become the main character in richly crafted story worlds. Think of it like stepping inside your favorite book—you make choices, shape relationships, and discover how the story unfolds around you. If you love series like Fourth Wing or A Court of Thorns and Roses, Spindle lets you live inside worlds with that same depth and drama.

How do I start a story in Un-Earthen?

Tap "Create Story" and create your character—give them a name, a look, and a backstory. From there, the story opens around you and you guide it by choosing what your character says and does. There's no wrong way to read; every choice leads somewhere interesting, and the narrative adapts to you.

Can I write my own fiction?

Absolutely. Spindle gives storytellers the tools to build and publish their own worlds—craft the lore, the characters, the conflicts, and the magic. Once you publish, other readers can discover and experience your story. It's a beautiful way to share the worlds living in your imagination.

Is Spindle a game?

Spindle is more of an interactive reading experience than a traditional game. There are no scores to chase or levels to grind. The focus is on story, character, and the choices you make. Think of it as a novel where you're the protagonist—the pleasure is in the narrative, not the mechanics.

Can I read with friends?

Yes! You can invite friends into the same story. Each person plays their own character, and the narrative weaves everyone's choices together. It's like a book club where you're all inside the book at the same time—perfect for friends who love the same kinds of stories.